Frontend: Add display linear filtering option
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@@ -101,6 +101,8 @@ private:
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u32 m_display_texture_height = 0;
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float m_display_aspect_ratio = 1.0f;
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bool m_display_texture_changed = false;
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GLuint m_display_nearest_sampler = false;
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GLuint m_display_linear_sampler = false;
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std::deque<OSDMessage> m_osd_messages;
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std::mutex m_osd_messages_lock;
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