GPU/Vulkan: Fix MSAA
And disable sample rate shading ("SSAA") on AMD, Intel, and broken
mobile drivers, because it doesn't work.
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@ -1049,8 +1049,9 @@ void GPU_HW::DestroyPipelines()
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void GPU_HW::UpdateVRAMReadTexture()
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{
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const auto scaled_rect = m_vram_dirty_rect * m_resolution_scale;
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GL_SCOPE("UpdateVRAMReadTexture()");
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const auto scaled_rect = m_vram_dirty_rect * m_resolution_scale;
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if (m_vram_texture->IsMultisampled())
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{
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if (g_gpu_device->GetFeatures().partial_msaa_resolve)
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