AudioStream: Add surround expansion via FreeSurround

This commit is contained in:
Stenzek
2024-04-16 16:45:15 +10:00
parent 7932d284f1
commit 0fbc1a3a8a
31 changed files with 1977 additions and 554 deletions

View File

@ -1,9 +1,12 @@
// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#include "audiosettingswidget.h"
#include "qtutils.h"
#include "settingswindow.h"
#include "settingwidgetbinder.h"
#include "ui_audioexpansionsettingsdialog.h"
#include "ui_audiostretchsettingsdialog.h"
#include "core/spu.h"
@ -18,19 +21,41 @@ AudioSettingsWidget::AudioSettingsWidget(SettingsWindow* dialog, QWidget* parent
m_ui.setupUi(this);
for (u32 i = 0; i < static_cast<u32>(AudioBackend::Count); i++)
m_ui.audioBackend->addItem(QString::fromUtf8(Settings::GetAudioBackendDisplayName(static_cast<AudioBackend>(i))));
m_ui.audioBackend->addItem(QString::fromUtf8(AudioStream::GetBackendDisplayName(static_cast<AudioBackend>(i))));
SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.audioBackend, "Audio", "Backend", &Settings::ParseAudioBackend,
&Settings::GetAudioBackendName, Settings::DEFAULT_AUDIO_BACKEND);
for (u32 i = 0; i < static_cast<u32>(AudioExpansionMode::Count); i++)
{
m_ui.expansionMode->addItem(
QString::fromUtf8(AudioStream::GetExpansionModeDisplayName(static_cast<AudioExpansionMode>(i))));
}
for (u32 i = 0; i < static_cast<u32>(AudioStretchMode::Count); i++)
{
m_ui.stretchMode->addItem(
QString::fromUtf8(AudioStream::GetStretchModeDisplayName(static_cast<AudioStretchMode>(i))));
}
SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.audioBackend, "Audio", "Backend",
&AudioStream::ParseBackendName, &AudioStream::GetBackendName,
AudioStream::DEFAULT_BACKEND);
SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.expansionMode, "Audio", "ExpansionMode",
&AudioStream::ParseExpansionMode, &AudioStream::GetExpansionModeName,
AudioStreamParameters::DEFAULT_EXPANSION_MODE);
SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.stretchMode, "Audio", "StretchMode",
&AudioStream::ParseStretchMode, &AudioStream::GetStretchModeName,
Settings::DEFAULT_AUDIO_STRETCH_MODE);
AudioStreamParameters::DEFAULT_STRETCH_MODE);
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.bufferMS, "Audio", "BufferMS",
Settings::DEFAULT_AUDIO_BUFFER_MS);
AudioStreamParameters::DEFAULT_BUFFER_MS);
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.outputLatencyMS, "Audio", "OutputLatencyMS",
Settings::DEFAULT_AUDIO_OUTPUT_LATENCY_MS);
AudioStreamParameters::DEFAULT_OUTPUT_LATENCY_MS);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.muteCDAudio, "CDROM", "MuteCDAudio", false);
connect(m_ui.audioBackend, &QComboBox::currentIndexChanged, this, &AudioSettingsWidget::updateDriverNames);
connect(m_ui.expansionMode, &QComboBox::currentIndexChanged, this, &AudioSettingsWidget::onExpansionModeChanged);
connect(m_ui.expansionSettings, &QToolButton::clicked, this, &AudioSettingsWidget::onExpansionSettingsClicked);
connect(m_ui.stretchMode, &QComboBox::currentIndexChanged, this, &AudioSettingsWidget::onStretchModeChanged);
connect(m_ui.stretchSettings, &QToolButton::clicked, this, &AudioSettingsWidget::onStretchSettingsClicked);
onExpansionModeChanged();
onStretchModeChanged();
updateDriverNames();
m_ui.outputLatencyMinimal->setChecked(m_ui.outputLatencyMS->value() == 0);
@ -79,6 +104,9 @@ AudioSettingsWidget::AudioSettingsWidget(SettingsWindow* dialog, QWidget* parent
dialog->registerWidgetHelp(m_ui.muteCDAudio, tr("Mute CD Audio"), tr("Unchecked"),
tr("Forcibly mutes both CD-DA and XA audio from the CD-ROM. Can be used to disable "
"background music in some games."));
dialog->registerWidgetHelp(m_ui.expansionMode, tr("Expansion Mode"), tr("Disabled (Stereo)"),
tr("Determines how audio is expanded from stereo to surround for supported games. This "
"includes games that support Dolby Pro Logic/Pro Logic II."));
dialog->registerWidgetHelp(
m_ui.stretchMode, tr("Stretch Mode"), tr("Time Stretching"),
tr("When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces "
@ -87,25 +115,46 @@ AudioSettingsWidget::AudioSettingsWidget(SettingsWindow* dialog, QWidget* parent
AudioSettingsWidget::~AudioSettingsWidget() = default;
void AudioSettingsWidget::onExpansionModeChanged()
{
const AudioExpansionMode expansion_mode =
AudioStream::ParseExpansionMode(
m_dialog
->getEffectiveStringValue("Audio", "ExpansionMode",
AudioStream::GetExpansionModeName(AudioStreamParameters::DEFAULT_EXPANSION_MODE))
.c_str())
.value_or(AudioStreamParameters::DEFAULT_EXPANSION_MODE);
m_ui.expansionSettings->setEnabled(expansion_mode != AudioExpansionMode::Disabled);
}
void AudioSettingsWidget::onStretchModeChanged()
{
const AudioStretchMode stretch_mode =
AudioStream::ParseStretchMode(
m_dialog
->getEffectiveStringValue("Audio", "StretchMode",
AudioStream::GetStretchModeName(AudioStreamParameters::DEFAULT_STRETCH_MODE))
.c_str())
.value_or(AudioStreamParameters::DEFAULT_STRETCH_MODE);
m_ui.stretchSettings->setEnabled(stretch_mode != AudioStretchMode::Off);
}
void AudioSettingsWidget::updateDriverNames()
{
const AudioBackend backend =
Settings::ParseAudioBackend(
m_dialog
->getEffectiveStringValue("Audio", "Backend", Settings::GetAudioBackendName(Settings::DEFAULT_AUDIO_BACKEND))
AudioStream::ParseBackendName(
m_dialog->getEffectiveStringValue("Audio", "Backend", AudioStream::GetBackendName(AudioStream::DEFAULT_BACKEND))
.c_str())
.value_or(Settings::DEFAULT_AUDIO_BACKEND);
.value_or(AudioStream::DEFAULT_BACKEND);
std::vector<std::string> names;
std::vector<std::pair<std::string, std::string>> devices;
#ifdef ENABLE_CUBEB
if (backend == AudioBackend::Cubeb)
{
names = AudioStream::GetCubebDriverNames();
devices = AudioStream::GetCubebOutputDevices(m_dialog->getEffectiveStringValue("Audio", "Driver", "").c_str());
}
#endif
m_ui.driver->disconnect();
m_ui.driver->clear();
@ -171,7 +220,7 @@ void AudioSettingsWidget::updateVolumeLabel()
void AudioSettingsWidget::onMinimalOutputLatencyChecked(bool new_value)
{
const u32 value = new_value ? 0u : Settings::DEFAULT_AUDIO_OUTPUT_LATENCY_MS;
const u32 value = new_value ? 0u : AudioStreamParameters::DEFAULT_OUTPUT_LATENCY_MS;
m_dialog->setIntSettingValue("Audio", "OutputLatencyMS", value);
QSignalBlocker sb(m_ui.outputLatencyMS);
m_ui.outputLatencyMS->setValue(value);
@ -211,3 +260,144 @@ void AudioSettingsWidget::onOutputMutedChanged(int new_state)
Host::CommitBaseSettingChanges();
g_emu_thread->setAudioOutputMuted(muted);
}
void AudioSettingsWidget::onExpansionSettingsClicked()
{
QDialog dlg(QtUtils::GetRootWidget(this));
Ui::AudioExpansionSettingsDialog dlgui;
dlgui.setupUi(&dlg);
dlgui.icon->setPixmap(QIcon::fromTheme(QStringLiteral("volume-up-line")).pixmap(32, 32));
SettingsInterface* sif = m_dialog->getSettingsInterface();
SettingWidgetBinder::BindWidgetToIntSetting(sif, dlgui.blockSize, "Audio", "ExpandBlockSize",
AudioStreamParameters::DEFAULT_EXPAND_BLOCK_SIZE, 0);
QtUtils::BindLabelToSlider(dlgui.blockSize, dlgui.blockSizeLabel);
SettingWidgetBinder::BindWidgetToFloatSetting(sif, dlgui.circularWrap, "Audio", "ExpandCircularWrap",
AudioStreamParameters::DEFAULT_EXPAND_CIRCULAR_WRAP);
QtUtils::BindLabelToSlider(dlgui.circularWrap, dlgui.circularWrapLabel);
SettingWidgetBinder::BindWidgetToNormalizedSetting(sif, dlgui.shift, "Audio", "ExpandShift", 100.0f,
AudioStreamParameters::DEFAULT_EXPAND_SHIFT);
QtUtils::BindLabelToSlider(dlgui.shift, dlgui.shiftLabel, 100.0f);
SettingWidgetBinder::BindWidgetToNormalizedSetting(sif, dlgui.depth, "Audio", "ExpandDepth", 10.0f,
AudioStreamParameters::DEFAULT_EXPAND_DEPTH);
QtUtils::BindLabelToSlider(dlgui.depth, dlgui.depthLabel, 10.0f);
SettingWidgetBinder::BindWidgetToNormalizedSetting(sif, dlgui.focus, "Audio", "ExpandFocus", 100.0f,
AudioStreamParameters::DEFAULT_EXPAND_FOCUS);
QtUtils::BindLabelToSlider(dlgui.focus, dlgui.focusLabel, 100.0f);
SettingWidgetBinder::BindWidgetToNormalizedSetting(sif, dlgui.centerImage, "Audio", "ExpandCenterImage", 100.0f,
AudioStreamParameters::DEFAULT_EXPAND_CENTER_IMAGE);
QtUtils::BindLabelToSlider(dlgui.centerImage, dlgui.centerImageLabel, 100.0f);
SettingWidgetBinder::BindWidgetToNormalizedSetting(sif, dlgui.frontSeparation, "Audio", "ExpandFrontSeparation",
10.0f, AudioStreamParameters::DEFAULT_EXPAND_FRONT_SEPARATION);
QtUtils::BindLabelToSlider(dlgui.frontSeparation, dlgui.frontSeparationLabel, 10.0f);
SettingWidgetBinder::BindWidgetToNormalizedSetting(sif, dlgui.rearSeparation, "Audio", "ExpandRearSeparation", 10.0f,
AudioStreamParameters::DEFAULT_EXPAND_REAR_SEPARATION);
QtUtils::BindLabelToSlider(dlgui.rearSeparation, dlgui.rearSeparationLabel, 10.0f);
SettingWidgetBinder::BindWidgetToIntSetting(sif, dlgui.lowCutoff, "Audio", "ExpandLowCutoff",
AudioStreamParameters::DEFAULT_EXPAND_LOW_CUTOFF);
QtUtils::BindLabelToSlider(dlgui.lowCutoff, dlgui.lowCutoffLabel);
SettingWidgetBinder::BindWidgetToIntSetting(sif, dlgui.highCutoff, "Audio", "ExpandHighCutoff",
AudioStreamParameters::DEFAULT_EXPAND_HIGH_CUTOFF);
QtUtils::BindLabelToSlider(dlgui.highCutoff, dlgui.highCutoffLabel);
connect(dlgui.buttonBox->button(QDialogButtonBox::Close), &QPushButton::clicked, &dlg, &QDialog::accept);
connect(dlgui.buttonBox->button(QDialogButtonBox::RestoreDefaults), &QPushButton::clicked, this, [this, &dlg]() {
m_dialog->setIntSettingValue("Audio", "ExpandBlockSize",
m_dialog->isPerGameSettings() ?
std::nullopt :
std::optional<int>(AudioStreamParameters::DEFAULT_EXPAND_BLOCK_SIZE));
m_dialog->setFloatSettingValue("Audio", "ExpandCircularWrap",
m_dialog->isPerGameSettings() ?
std::nullopt :
std::optional<float>(AudioStreamParameters::DEFAULT_EXPAND_CIRCULAR_WRAP));
m_dialog->setFloatSettingValue(
"Audio", "ExpandShift",
m_dialog->isPerGameSettings() ? std::nullopt : std::optional<float>(AudioStreamParameters::DEFAULT_EXPAND_SHIFT));
m_dialog->setFloatSettingValue(
"Audio", "ExpandDepth",
m_dialog->isPerGameSettings() ? std::nullopt : std::optional<float>(AudioStreamParameters::DEFAULT_EXPAND_DEPTH));
m_dialog->setFloatSettingValue(
"Audio", "ExpandFocus",
m_dialog->isPerGameSettings() ? std::nullopt : std::optional<float>(AudioStreamParameters::DEFAULT_EXPAND_FOCUS));
m_dialog->setFloatSettingValue("Audio", "ExpandCenterImage",
m_dialog->isPerGameSettings() ?
std::nullopt :
std::optional<float>(AudioStreamParameters::DEFAULT_EXPAND_CENTER_IMAGE));
m_dialog->setFloatSettingValue("Audio", "ExpandFrontSeparation",
m_dialog->isPerGameSettings() ?
std::nullopt :
std::optional<float>(AudioStreamParameters::DEFAULT_EXPAND_FRONT_SEPARATION));
m_dialog->setFloatSettingValue("Audio", "ExpandRearSeparation",
m_dialog->isPerGameSettings() ?
std::nullopt :
std::optional<float>(AudioStreamParameters::DEFAULT_EXPAND_REAR_SEPARATION));
m_dialog->setIntSettingValue("Audio", "ExpandLowCutoff",
m_dialog->isPerGameSettings() ?
std::nullopt :
std::optional<int>(AudioStreamParameters::DEFAULT_EXPAND_LOW_CUTOFF));
m_dialog->setIntSettingValue("Audio", "ExpandHighCutoff",
m_dialog->isPerGameSettings() ?
std::nullopt :
std::optional<int>(AudioStreamParameters::DEFAULT_EXPAND_HIGH_CUTOFF));
dlg.done(0);
QMetaObject::invokeMethod(this, &AudioSettingsWidget::onExpansionSettingsClicked, Qt::QueuedConnection);
});
dlg.exec();
}
void AudioSettingsWidget::onStretchSettingsClicked()
{
QDialog dlg(QtUtils::GetRootWidget(this));
Ui::AudioStretchSettingsDialog dlgui;
dlgui.setupUi(&dlg);
dlgui.icon->setPixmap(QIcon::fromTheme(QStringLiteral("volume-up-line")).pixmap(32, 32));
SettingsInterface* sif = m_dialog->getSettingsInterface();
SettingWidgetBinder::BindWidgetToIntSetting(sif, dlgui.sequenceLength, "Audio", "StretchSequenceLengthMS",
AudioStreamParameters::DEFAULT_STRETCH_SEQUENCE_LENGTH, 0);
QtUtils::BindLabelToSlider(dlgui.sequenceLength, dlgui.sequenceLengthLabel);
SettingWidgetBinder::BindWidgetToIntSetting(sif, dlgui.seekWindowSize, "Audio", "StretchSeekWindowMS",
AudioStreamParameters::DEFAULT_STRETCH_SEEKWINDOW, 0);
QtUtils::BindLabelToSlider(dlgui.seekWindowSize, dlgui.seekWindowSizeLabel);
SettingWidgetBinder::BindWidgetToIntSetting(sif, dlgui.overlap, "Audio", "StretchOverlapMS",
AudioStreamParameters::DEFAULT_STRETCH_OVERLAP, 0);
QtUtils::BindLabelToSlider(dlgui.overlap, dlgui.overlapLabel);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, dlgui.useQuickSeek, "Audio", "StretchUseQuickSeek",
AudioStreamParameters::DEFAULT_STRETCH_USE_QUICKSEEK);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, dlgui.useAAFilter, "Audio", "StretchUseAAFilter",
AudioStreamParameters::DEFAULT_STRETCH_USE_AA_FILTER);
connect(dlgui.buttonBox->button(QDialogButtonBox::Close), &QPushButton::clicked, &dlg, &QDialog::accept);
connect(dlgui.buttonBox->button(QDialogButtonBox::RestoreDefaults), &QPushButton::clicked, this, [this, &dlg]() {
m_dialog->setIntSettingValue("Audio", "StretchSequenceLengthMS",
m_dialog->isPerGameSettings() ?
std::nullopt :
std::optional<int>(AudioStreamParameters::DEFAULT_STRETCH_SEQUENCE_LENGTH));
m_dialog->setIntSettingValue("Audio", "StretchSeekWindowMS",
m_dialog->isPerGameSettings() ?
std::nullopt :
std::optional<int>(AudioStreamParameters::DEFAULT_STRETCH_SEEKWINDOW));
m_dialog->setIntSettingValue("Audio", "StretchOverlapMS",
m_dialog->isPerGameSettings() ?
std::nullopt :
std::optional<int>(AudioStreamParameters::DEFAULT_STRETCH_OVERLAP));
m_dialog->setBoolSettingValue("Audio", "StretchUseQuickSeek",
m_dialog->isPerGameSettings() ?
std::nullopt :
std::optional<bool>(AudioStreamParameters::DEFAULT_STRETCH_USE_QUICKSEEK));
m_dialog->setBoolSettingValue("Audio", "StretchUseAAFilter",
m_dialog->isPerGameSettings() ?
std::nullopt :
std::optional<bool>(AudioStreamParameters::DEFAULT_STRETCH_USE_AA_FILTER));
dlg.done(0);
QMetaObject::invokeMethod(this, &AudioSettingsWidget::onStretchSettingsClicked, Qt::QueuedConnection);
});
dlg.exec();
}