AudioStream: Add surround expansion via FreeSurround
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@ -179,12 +179,9 @@ if(NOT ANDROID)
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sdl_input_source.cpp
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sdl_input_source.h
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)
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target_compile_definitions(util PUBLIC
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"ENABLE_CUBEB=1"
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"ENABLE_SDL2=1"
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)
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target_link_libraries(util PUBLIC
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cubeb
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freesurround
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SDL2::SDL2
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)
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endif()
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@ -225,7 +222,7 @@ if(WIN32)
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xinput_source.h
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)
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target_link_libraries(util PRIVATE d3d12ma)
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target_link_libraries(util PRIVATE d3d11.lib d3d12.lib d3dcompiler.lib dxgi.lib winmm.lib Dwmapi.lib winhttp.lib)
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target_link_libraries(util PRIVATE d3d11.lib d3d12.lib d3dcompiler.lib dxgi.lib winmm.lib Dwmapi.lib winhttp.lib xaudio2.lib)
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if("${CMAKE_BUILD_TYPE}" STREQUAL "Debug")
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target_link_libraries(util PRIVATE WinPixEventRuntime::WinPixEventRuntime)
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