AudioStream: Add surround expansion via FreeSurround
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@ -602,10 +602,9 @@ static std::array<const char*, static_cast<u32>(InputSourceType::Count)> s_input
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"XInput",
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"RawInput",
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#endif
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#ifdef ENABLE_SDL2
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#ifndef __ANDROID__
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"SDL",
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#endif
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#ifdef __ANDROID__
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#else
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"Android",
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#endif
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}};
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@ -638,12 +637,10 @@ bool InputManager::GetInputSourceDefaultEnabled(InputSourceType type)
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return false;
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#endif
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#ifdef ENABLE_SDL2
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#ifndef __ANDROID__
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case InputSourceType::SDL:
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return true;
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#endif
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#ifdef __ANDROID__
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#else
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case InputSourceType::Android:
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return true;
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#endif
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@ -1953,10 +1950,9 @@ void InputManager::ReloadSources(SettingsInterface& si, std::unique_lock<std::mu
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UpdateInputSourceState(si, settings_lock, InputSourceType::XInput, &InputSource::CreateXInputSource);
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UpdateInputSourceState(si, settings_lock, InputSourceType::RawInput, &InputSource::CreateWin32RawInputSource);
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#endif
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#ifdef ENABLE_SDL2
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#ifndef __ANDROID__
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UpdateInputSourceState(si, settings_lock, InputSourceType::SDL, &InputSource::CreateSDLSource);
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#endif
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#ifdef __ANDROID__
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#else
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UpdateInputSourceState(si, settings_lock, InputSourceType::Android, &InputSource::CreateAndroidSource);
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#endif
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}
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