MetalDevice: Fix initial depth state not being bound

This commit is contained in:
Stenzek
2023-08-26 21:33:30 +10:00
parent 3e82409c10
commit 106c13635b
2 changed files with 19 additions and 11 deletions

View File

@@ -321,7 +321,6 @@ private:
Common::Rectangle<s32> ClampToFramebufferSize(const Common::Rectangle<s32>& rc) const;
void PreDrawCheck();
void SetInitialEncoderState();
void SetUniformBufferInRenderEncoder();
void SetViewportInRenderEncoder();
void SetScissorInRenderEncoder();