MetalDevice: Fix initial depth state not being bound
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@@ -321,7 +321,6 @@ private:
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Common::Rectangle<s32> ClampToFramebufferSize(const Common::Rectangle<s32>& rc) const;
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void PreDrawCheck();
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void SetInitialEncoderState();
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void SetUniformBufferInRenderEncoder();
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void SetViewportInRenderEncoder();
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void SetScissorInRenderEncoder();
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