GPU/HW: Ensure CLUT cache is synced when using SW-for-readbacks
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@ -311,6 +311,7 @@ protected:
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void HandleGetGPUInfoCommand(u32 value);
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void UpdateCLUTIfNeeded(GPUTextureMode texmode, GPUTexturePaletteReg clut);
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void InvalidateCLUT();
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bool IsCLUTValid() const;
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// Rendering in the backend
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virtual void ReadVRAM(u32 x, u32 y, u32 width, u32 height);
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