GPU/HW: Ensure CLUT cache is synced when using SW-for-readbacks

This commit is contained in:
Stenzek
2024-05-23 14:30:18 +10:00
parent 6cad97b404
commit 10df7ba319
3 changed files with 26 additions and 4 deletions

View File

@ -311,6 +311,7 @@ protected:
void HandleGetGPUInfoCommand(u32 value);
void UpdateCLUTIfNeeded(GPUTextureMode texmode, GPUTexturePaletteReg clut);
void InvalidateCLUT();
bool IsCLUTValid() const;
// Rendering in the backend
virtual void ReadVRAM(u32 x, u32 y, u32 width, u32 height);