Misc: Normalize code vs serial usage
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@ -13,7 +13,7 @@ struct SAVE_STATE_HEADER
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enum : u32
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{
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MAX_TITLE_LENGTH = 128,
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MAX_GAME_CODE_LENGTH = 32,
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MAX_SERIAL_LENGTH = 32,
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COMPRESSION_TYPE_NONE = 0,
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COMPRESSION_TYPE_ZLIB = 1,
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@ -23,7 +23,7 @@ struct SAVE_STATE_HEADER
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u32 magic;
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u32 version;
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char title[MAX_TITLE_LENGTH];
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char game_code[MAX_GAME_CODE_LENGTH];
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char serial[MAX_SERIAL_LENGTH];
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u32 media_filename_length;
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u32 offset_to_media_filename;
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