Misc: Normalize code vs serial usage

This commit is contained in:
Connor McLaughlin
2022-10-05 18:29:08 +10:00
parent 4c3a5dd4d7
commit 10f98106dd
24 changed files with 165 additions and 162 deletions

View File

@ -1112,8 +1112,8 @@ static std::array<const char*, 6> s_memory_card_type_names = {
{"None", "Shared", "PerGame", "PerGameTitle", "PerGameFileTitle", "NonPersistent"}};
static std::array<const char*, 6> s_memory_card_type_display_names = {
{TRANSLATABLE("MemoryCardType", "No Memory Card"), TRANSLATABLE("MemoryCardType", "Shared Between All Games"),
TRANSLATABLE("MemoryCardType", "Separate Card Per Game (Game Code)"),
TRANSLATABLE("MemoryCardType", "Separate Card Per Game (Game Title)"),
TRANSLATABLE("MemoryCardType", "Separate Card Per Game (Serial)"),
TRANSLATABLE("MemoryCardType", "Separate Card Per Game (Title)"),
TRANSLATABLE("MemoryCardType", "Separate Card Per Game (File Title)"),
TRANSLATABLE("MemoryCardType", "Non-Persistent Card (Do Not Save)")}};
@ -1160,9 +1160,9 @@ std::string Settings::GetSharedMemoryCardPath(u32 slot) const
return ret;
}
std::string Settings::GetGameMemoryCardPath(const char* game_code, u32 slot)
std::string Settings::GetGameMemoryCardPath(const char* serial, u32 slot)
{
return Path::Combine(EmuFolders::MemoryCards, fmt::format("{}_{}.mcd", game_code, slot + 1));
return Path::Combine(EmuFolders::MemoryCards, fmt::format("{}_{}.mcd", serial, slot + 1));
}
static std::array<const char*, 4> s_multitap_enable_mode_names = {{"Disabled", "Port1Only", "Port2Only", "BothPorts"}};