Misc: Normalize code vs serial usage
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@ -1112,8 +1112,8 @@ static std::array<const char*, 6> s_memory_card_type_names = {
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{"None", "Shared", "PerGame", "PerGameTitle", "PerGameFileTitle", "NonPersistent"}};
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static std::array<const char*, 6> s_memory_card_type_display_names = {
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{TRANSLATABLE("MemoryCardType", "No Memory Card"), TRANSLATABLE("MemoryCardType", "Shared Between All Games"),
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TRANSLATABLE("MemoryCardType", "Separate Card Per Game (Game Code)"),
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TRANSLATABLE("MemoryCardType", "Separate Card Per Game (Game Title)"),
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TRANSLATABLE("MemoryCardType", "Separate Card Per Game (Serial)"),
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TRANSLATABLE("MemoryCardType", "Separate Card Per Game (Title)"),
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TRANSLATABLE("MemoryCardType", "Separate Card Per Game (File Title)"),
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TRANSLATABLE("MemoryCardType", "Non-Persistent Card (Do Not Save)")}};
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@ -1160,9 +1160,9 @@ std::string Settings::GetSharedMemoryCardPath(u32 slot) const
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return ret;
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}
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std::string Settings::GetGameMemoryCardPath(const char* game_code, u32 slot)
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std::string Settings::GetGameMemoryCardPath(const char* serial, u32 slot)
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{
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return Path::Combine(EmuFolders::MemoryCards, fmt::format("{}_{}.mcd", game_code, slot + 1));
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return Path::Combine(EmuFolders::MemoryCards, fmt::format("{}_{}.mcd", serial, slot + 1));
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}
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static std::array<const char*, 4> s_multitap_enable_mode_names = {{"Disabled", "Port1Only", "Port2Only", "BothPorts"}};
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