Misc: Normalize code vs serial usage
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@@ -118,7 +118,7 @@ private Q_SLOTS:
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void onSystemDestroyed();
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void onSystemPaused();
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void onSystemResumed();
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void onRunningGameChanged(const QString& filename, const QString& game_code, const QString& game_title);
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void onRunningGameChanged(const QString& filename, const QString& game_serial, const QString& game_title);
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void onAchievementsChallengeModeChanged();
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void onApplicationStateChanged(Qt::ApplicationState state);
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@@ -221,8 +221,8 @@ private:
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/// Fills menu with save state info and handlers.
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void populateGameListContextMenu(const GameList::Entry* entry, QWidget* parent_window, QMenu* menu);
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void populateLoadStateMenu(const char* game_code, QMenu* menu);
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void populateSaveStateMenu(const char* game_code, QMenu* menu);
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void populateLoadStateMenu(const char* game_serial, QMenu* menu);
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void populateSaveStateMenu(const char* game_serial, QMenu* menu);
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/// Fills menu with the current playlist entries. The disc index is marked as checked.
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void populateChangeDiscSubImageMenu(QMenu* menu, QActionGroup* action_group);
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@@ -257,7 +257,7 @@ private:
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DebuggerWindow* m_debugger_window = nullptr;
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std::string m_current_game_title;
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std::string m_current_game_code;
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std::string m_current_game_serial;
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bool m_was_paused_by_focus_loss = false;
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bool m_open_debugger_on_start = false;
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