Misc: Normalize code vs serial usage

This commit is contained in:
Connor McLaughlin
2022-10-05 18:29:08 +10:00
parent 4c3a5dd4d7
commit 10f98106dd
24 changed files with 165 additions and 162 deletions

View File

@ -1096,11 +1096,11 @@ void EmuThread::loadState(bool global, qint32 slot)
}
// shouldn't even get here if we don't have a running game
if (!global && System::GetRunningCode().empty())
if (!global && System::GetRunningSerial().empty())
return;
bootOrLoadState(global ? System::GetGlobalSaveStateFileName(slot) :
System::GetGameSaveStateFileName(System::GetRunningCode(), slot));
System::GetGameSaveStateFileName(System::GetRunningSerial(), slot));
}
void EmuThread::saveState(const QString& filename, bool block_until_done /* = false */)
@ -1127,11 +1127,11 @@ void EmuThread::saveState(bool global, qint32 slot, bool block_until_done /* = f
return;
}
if (!global && System::GetRunningCode().empty())
if (!global && System::GetRunningSerial().empty())
return;
System::SaveState((global ? System::GetGlobalSaveStateFileName(slot) :
System::GetGameSaveStateFileName(System::GetRunningCode(), slot))
System::GetGameSaveStateFileName(System::GetRunningSerial(), slot))
.c_str(),
g_settings.create_save_state_backups);
}