Misc: Normalize code vs serial usage
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@ -1096,11 +1096,11 @@ void EmuThread::loadState(bool global, qint32 slot)
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}
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// shouldn't even get here if we don't have a running game
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if (!global && System::GetRunningCode().empty())
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if (!global && System::GetRunningSerial().empty())
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return;
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bootOrLoadState(global ? System::GetGlobalSaveStateFileName(slot) :
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System::GetGameSaveStateFileName(System::GetRunningCode(), slot));
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System::GetGameSaveStateFileName(System::GetRunningSerial(), slot));
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}
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void EmuThread::saveState(const QString& filename, bool block_until_done /* = false */)
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@ -1127,11 +1127,11 @@ void EmuThread::saveState(bool global, qint32 slot, bool block_until_done /* = f
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return;
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}
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if (!global && System::GetRunningCode().empty())
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if (!global && System::GetRunningSerial().empty())
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return;
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System::SaveState((global ? System::GetGlobalSaveStateFileName(slot) :
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System::GetGameSaveStateFileName(System::GetRunningCode(), slot))
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System::GetGameSaveStateFileName(System::GetRunningSerial(), slot))
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.c_str(),
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g_settings.create_save_state_backups);
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}
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