GPU: Implement CLUT cache (SW renderer only)
Fixes copyright screen in Shadow Master. Fixes title splash in Castrol Honda Superbike Racing.
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@ -3110,6 +3110,13 @@ void GPU_HW::DispatchRenderCommand()
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LoadVertices();
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}
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void GPU_HW::UpdateCLUT(GPUTexturePaletteReg reg, bool clut_is_8bit)
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{
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// Not done in HW
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GL_INS_FMT("Reloading CLUT from {},{}, {} not implemented", reg.GetXBase(), reg.GetYBase(),
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clut_is_8bit ? "8-bit" : "4-bit");
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}
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void GPU_HW::FlushRender()
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{
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const u32 base_vertex = m_batch_base_vertex;
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