GPU: Implement CLUT cache (SW renderer only)
Fixes copyright screen in Shadow Master. Fixes title splash in Castrol Honda Superbike Racing.
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@ -40,6 +40,8 @@ protected:
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void FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color) override;
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void UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data, bool set_mask, bool check_mask) override;
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void CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height) override;
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void FlushRender() override;
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void UpdateCLUT(GPUTexturePaletteReg reg, bool clut_is_8bit) override;
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template<GPUTexture::Format display_format>
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bool CopyOut15Bit(u32 src_x, u32 src_y, u32 width, u32 height, u32 line_skip);
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