CDImage: Use Error class for complex errors
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@ -68,6 +68,7 @@
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<ClInclude Include="d3d11\texture.h" />
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<ClInclude Include="dimensional_array.h" />
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<ClInclude Include="easing.h" />
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<ClInclude Include="error.h" />
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<ClInclude Include="event.h" />
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<ClInclude Include="fifo_queue.h" />
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<ClInclude Include="file_system.h" />
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@ -142,6 +143,7 @@
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<ClCompile Include="d3d11\staging_texture.cpp" />
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<ClCompile Include="d3d11\stream_buffer.cpp" />
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<ClCompile Include="d3d11\texture.cpp" />
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<ClCompile Include="error.cpp" />
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<ClCompile Include="event.cpp" />
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<ClCompile Include="file_system.cpp" />
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<ClCompile Include="gl\context.cpp" />
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