common: Add sync-to-audio support
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@ -1,5 +1,6 @@
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#pragma once
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#include "types.h"
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#include <condition_variable>
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#include <memory>
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#include <mutex>
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#include <vector>
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@ -25,9 +26,11 @@ public:
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u32 GetChannels() const { return m_channels; }
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u32 GetBufferSize() const { return m_buffer_size; }
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u32 GetBufferCount() const { return static_cast<u32>(m_buffers.size()); }
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bool IsSyncing() const { return m_sync; }
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bool Reconfigure(u32 output_sample_rate = DefaultOutputSampleRate, u32 channels = 1,
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u32 buffer_size = DefaultBufferSize, u32 buffer_count = DefaultBufferCount);
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void SetSync(bool enable) { m_sync = enable; }
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void PauseOutput(bool paused);
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void EmptyBuffers();
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@ -60,10 +63,11 @@ private:
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};
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void AllocateBuffers(u32 buffer_count);
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void EnsureBuffer();
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void DropBuffer();
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std::vector<Buffer> m_buffers;
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std::mutex m_buffer_lock;
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std::mutex m_buffer_mutex;
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// For input.
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u32 m_first_free_buffer = 0;
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@ -73,5 +77,9 @@ private:
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u32 m_num_available_buffers = 0;
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u32 m_first_available_buffer = 0;
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// TODO: Switch to semaphore
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std::condition_variable m_buffer_available_cv;
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bool m_output_paused = true;
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bool m_sync = true;
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};
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