Common: Add a range of Vulkan helper/wrapper classes
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72
src/common/vulkan/texture.h
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72
src/common/vulkan/texture.h
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// Copyright 2016 Dolphin Emulator Project
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// Copyright 2020 DuckStation Emulator Project
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// Licensed under GPLv2+
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// Refer to the LICENSE file included.
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#pragma once
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#include "../types.h"
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#include "vulkan_loader.h"
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#include <memory>
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namespace Vulkan {
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class Texture
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{
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public:
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Texture();
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Texture(Texture&& move);
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Texture(const Texture&) = delete;
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~Texture();
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Texture& operator=(Texture&& move);
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Texture& operator=(const Texture&) = delete;
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ALWAYS_INLINE bool IsValid() const { return (m_image != VK_NULL_HANDLE); }
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/// An image is considered owned/managed if we control the memory.
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ALWAYS_INLINE bool IsOwned() const { return (m_device_memory != VK_NULL_HANDLE); }
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ALWAYS_INLINE u32 GetWidth() const { return m_width; }
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ALWAYS_INLINE u32 GetHeight() const { return m_height; }
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ALWAYS_INLINE u32 GetLevels() const { return m_levels; }
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ALWAYS_INLINE u32 GetLayers() const { return m_layers; }
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ALWAYS_INLINE VkFormat GetFormat() const { return m_format; }
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ALWAYS_INLINE VkSampleCountFlagBits GetSamples() const { return m_samples; }
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ALWAYS_INLINE VkImageLayout GetLayout() const { return m_layout; }
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ALWAYS_INLINE VkImageViewType GetViewType() const { return m_view_type; }
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ALWAYS_INLINE VkImage GetImage() const { return m_image; }
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ALWAYS_INLINE VkDeviceMemory GetDeviceMemory() const { return m_device_memory; }
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ALWAYS_INLINE VkImageView GetView() const { return m_view; }
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bool Create(u32 width, u32 height, u32 levels, u32 layers, VkFormat format, VkSampleCountFlagBits samples,
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VkImageViewType view_type, VkImageTiling tiling, VkImageUsageFlags usage);
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bool Adopt(VkImage existing_image, VkImageViewType view_type, u32 width, u32 height, u32 levels, u32 layers,
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VkFormat format, VkSampleCountFlagBits samples);
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void Destroy(bool defer = true);
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// Used when the render pass is changing the image layout, or to force it to
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// VK_IMAGE_LAYOUT_UNDEFINED, if the existing contents of the image is
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// irrelevant and will not be loaded.
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void OverrideImageLayout(VkImageLayout new_layout);
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void TransitionToLayout(VkCommandBuffer command_buffer, VkImageLayout new_layout);
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VkFramebuffer CreateFramebuffer(VkRenderPass render_pass);
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private:
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u32 m_width = 0;
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u32 m_height = 0;
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u32 m_levels = 0;
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u32 m_layers = 0;
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VkFormat m_format = VK_FORMAT_UNDEFINED;
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VkSampleCountFlagBits m_samples = VK_SAMPLE_COUNT_1_BIT;
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VkImageViewType m_view_type = VK_IMAGE_VIEW_TYPE_2D;
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VkImageLayout m_layout = VK_IMAGE_LAYOUT_UNDEFINED;
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VkImage m_image = VK_NULL_HANDLE;
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VkDeviceMemory m_device_memory = VK_NULL_HANDLE;
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VkImageView m_view = VK_NULL_HANDLE;
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};
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} // namespace Vulkan
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