GPU/SDL: Correct aspect ratio when displaying

This commit is contained in:
Connor McLaughlin
2019-09-28 00:53:11 +10:00
parent 5184ad9d8b
commit 1400534127
5 changed files with 40 additions and 10 deletions

View File

@ -16,7 +16,7 @@ public:
bool InitializeSystem(const char* filename, const char* exp1_filename, const char* save_state_filename);
virtual void SetDisplayTexture(GL::Texture* texture, u32 offset_x, u32 offset_y, u32 width, u32 height) = 0;
virtual void SetDisplayTexture(GL::Texture* texture, u32 offset_x, u32 offset_y, u32 width, u32 height, float aspect_ratio) = 0;
virtual void ReportMessage(const char* message) = 0;
// Adds OSD messages, duration is in seconds.