GPU/SDL: Correct aspect ratio when displaying
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@ -16,7 +16,7 @@ public:
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bool InitializeSystem(const char* filename, const char* exp1_filename, const char* save_state_filename);
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virtual void SetDisplayTexture(GL::Texture* texture, u32 offset_x, u32 offset_y, u32 width, u32 height) = 0;
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virtual void SetDisplayTexture(GL::Texture* texture, u32 offset_x, u32 offset_y, u32 width, u32 height, float aspect_ratio) = 0;
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virtual void ReportMessage(const char* message) = 0;
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// Adds OSD messages, duration is in seconds.
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