dep/glad: Update to v2.0.5
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@@ -130,11 +130,6 @@ if(ENABLE_OPENGL)
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gl/context_egl_x11.cpp
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gl/context_egl_x11.h
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)
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# We set EGL_NO_X11 because otherwise X comes in with its macros and breaks
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# a bunch of files from compiling, if we include the EGL headers. This just
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# makes the data types opaque, we can still use it with X11 if needed.
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target_compile_definitions(util PRIVATE "-DEGL_NO_X11=1")
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endif()
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if(ENABLE_WAYLAND)
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target_sources(util PRIVATE
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