Settings: Make Disable Interlacing a Deinterlacing mode
Saving that precious vertical space.
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@ -4310,12 +4310,6 @@ void FullscreenUI::DrawDisplaySettingsPage()
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FSUI_CSTR("Smooths out blockyness between colour transitions in 24-bit content, usually FMVs."),
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"GPU", "ChromaSmoothing24Bit", false);
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DrawToggleSetting(
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bsi, FSUI_CSTR("Disable Interlacing"),
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FSUI_CSTR("Disables interlaced rendering and display in the GPU. Some games can render in 480p this way, "
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"but others will break."),
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"GPU", "DisableInterlacing", true);
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MenuHeading(FSUI_CSTR("Advanced"));
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std::optional<SmallString> strvalue = bsi->GetOptionalSmallStringValue(
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@ -7347,13 +7341,11 @@ TRANSLATE_NOOP("FullscreenUI", "Determines whether a prompt will be displayed to
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TRANSLATE_NOOP("FullscreenUI", "Determines which algorithm is used to convert interlaced frames to progressive for display on your system.");
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TRANSLATE_NOOP("FullscreenUI", "Device Settings");
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TRANSLATE_NOOP("FullscreenUI", "Disable All Enhancements");
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TRANSLATE_NOOP("FullscreenUI", "Disable Interlacing");
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TRANSLATE_NOOP("FullscreenUI", "Disable Mailbox Presentation");
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TRANSLATE_NOOP("FullscreenUI", "Disable Subdirectory Scanning");
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TRANSLATE_NOOP("FullscreenUI", "Disable on 2D Polygons");
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TRANSLATE_NOOP("FullscreenUI", "Disabled");
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TRANSLATE_NOOP("FullscreenUI", "Disables dithering and uses the full 8 bits per channel of color information.");
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TRANSLATE_NOOP("FullscreenUI", "Disables interlaced rendering and display in the GPU. Some games can render in 480p this way, but others will break.");
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TRANSLATE_NOOP("FullscreenUI", "Disc {} | {}");
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TRANSLATE_NOOP("FullscreenUI", "Discord Server");
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TRANSLATE_NOOP("FullscreenUI", "Display Settings");
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