Qt: Simplify controller binding layout construction

And make it generate widgets when there's no template.
This commit is contained in:
Stenzek
2024-04-16 14:47:50 +10:00
parent 1c392444a7
commit 147f48cc64
3 changed files with 222 additions and 403 deletions

View File

@ -10,12 +10,6 @@
#include <vector>
#include "ui_controllerbindingwidget.h"
#include "ui_controllerbindingwidget_analog_controller.h"
#include "ui_controllerbindingwidget_analog_joystick.h"
#include "ui_controllerbindingwidget_digital_controller.h"
#include "ui_controllerbindingwidget_guncon.h"
#include "ui_controllerbindingwidget_mouse.h"
#include "ui_controllerbindingwidget_negcon.h"
#include "ui_controllermacroeditwidget.h"
#include "ui_controllermacrowidget.h"
@ -26,7 +20,6 @@ class ControllerSettingsWindow;
class ControllerCustomSettingsWidget;
class ControllerMacroWidget;
class ControllerMacroEditWidget;
class ControllerBindingWidget_Base;
//////////////////////////////////////////////////////////////////////////
@ -38,12 +31,11 @@ public:
ControllerBindingWidget(QWidget* parent, ControllerSettingsWindow* dialog, u32 port);
~ControllerBindingWidget();
QIcon getIcon() const;
ALWAYS_INLINE ControllerSettingsWindow* getDialog() const { return m_dialog; }
ALWAYS_INLINE const std::string& getConfigSection() const { return m_config_section; }
ALWAYS_INLINE ControllerType getControllerType() const { return m_controller_type; }
ALWAYS_INLINE u32 getPortNumber() const { return m_port_number; }
ALWAYS_INLINE const QIcon& getIcon() { return m_icon; }
private Q_SLOTS:
void onTypeChanged();
@ -56,6 +48,8 @@ private Q_SLOTS:
private:
void populateControllerTypes();
void populateWidgets();
void createBindingWidgets(QWidget* parent);
void bindBindingWidgets(QWidget* parent);
void updateHeaderToolButtons();
void doDeviceAutomaticBinding(const QString& device);
void saveAndRefresh();
@ -68,7 +62,8 @@ private:
ControllerType m_controller_type;
u32 m_port_number;
ControllerBindingWidget_Base* m_bindings_widget = nullptr;
QIcon m_icon;
QWidget* m_bindings_widget = nullptr;
ControllerCustomSettingsWidget* m_settings_widget = nullptr;
ControllerMacroWidget* m_macros_widget = nullptr;
};
@ -145,143 +140,3 @@ private Q_SLOTS:
private:
ControllerBindingWidget* m_parent;
};
//////////////////////////////////////////////////////////////////////////
class ControllerBindingWidget_Base : public QWidget
{
Q_OBJECT
public:
ControllerBindingWidget_Base(ControllerBindingWidget* parent);
virtual ~ControllerBindingWidget_Base();
ALWAYS_INLINE ControllerSettingsWindow* getDialog() const
{
return static_cast<ControllerBindingWidget*>(parent())->getDialog();
}
ALWAYS_INLINE const std::string& getConfigSection() const
{
return static_cast<ControllerBindingWidget*>(parent())->getConfigSection();
}
ALWAYS_INLINE ControllerType getControllerType() const
{
return static_cast<ControllerBindingWidget*>(parent())->getControllerType();
}
ALWAYS_INLINE u32 getPortNumber() const { return static_cast<ControllerBindingWidget*>(parent())->getPortNumber(); }
virtual QIcon getIcon() const;
protected:
void initBindingWidgets();
};
//////////////////////////////////////////////////////////////////////////
class ControllerBindingWidget_DigitalController final : public ControllerBindingWidget_Base
{
Q_OBJECT
public:
ControllerBindingWidget_DigitalController(ControllerBindingWidget* parent);
~ControllerBindingWidget_DigitalController();
QIcon getIcon() const override;
static ControllerBindingWidget_Base* createInstance(ControllerBindingWidget* parent);
private:
Ui::ControllerBindingWidget_DigitalController m_ui;
};
//////////////////////////////////////////////////////////////////////////
class ControllerBindingWidget_AnalogController final : public ControllerBindingWidget_Base
{
Q_OBJECT
public:
ControllerBindingWidget_AnalogController(ControllerBindingWidget* parent);
~ControllerBindingWidget_AnalogController();
QIcon getIcon() const override;
static ControllerBindingWidget_Base* createInstance(ControllerBindingWidget* parent);
private:
Ui::ControllerBindingWidget_AnalogController m_ui;
};
//////////////////////////////////////////////////////////////////////////
class ControllerBindingWidget_AnalogJoystick final : public ControllerBindingWidget_Base
{
Q_OBJECT
public:
ControllerBindingWidget_AnalogJoystick(ControllerBindingWidget* parent);
~ControllerBindingWidget_AnalogJoystick();
QIcon getIcon() const override;
static ControllerBindingWidget_Base* createInstance(ControllerBindingWidget* parent);
private:
Ui::ControllerBindingWidget_AnalogJoystick m_ui;
};
//////////////////////////////////////////////////////////////////////////
class ControllerBindingWidget_NeGcon final : public ControllerBindingWidget_Base
{
Q_OBJECT
public:
ControllerBindingWidget_NeGcon(ControllerBindingWidget* parent);
~ControllerBindingWidget_NeGcon();
QIcon getIcon() const override;
static ControllerBindingWidget_Base* createInstance(ControllerBindingWidget* parent);
private:
Ui::ControllerBindingWidget_NeGcon m_ui;
};
//////////////////////////////////////////////////////////////////////////
class ControllerBindingWidget_GunCon final : public ControllerBindingWidget_Base
{
Q_OBJECT
public:
ControllerBindingWidget_GunCon(ControllerBindingWidget* parent);
~ControllerBindingWidget_GunCon();
QIcon getIcon() const override;
static ControllerBindingWidget_Base* createInstance(ControllerBindingWidget* parent);
private:
Ui::ControllerBindingWidget_GunCon m_ui;
};
//////////////////////////////////////////////////////////////////////////
class ControllerBindingWidget_Mouse final : public ControllerBindingWidget_Base
{
Q_OBJECT
public:
ControllerBindingWidget_Mouse(ControllerBindingWidget* parent);
~ControllerBindingWidget_Mouse();
QIcon getIcon() const override;
static ControllerBindingWidget_Base* createInstance(ControllerBindingWidget* parent);
private:
Ui::ControllerBindingWidget_Mouse m_ui;
};
//////////////////////////////////////////////////////////////////////////