GPU: Rewrite CRTC display modeling and overscan handling
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@ -80,13 +80,16 @@ public:
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m_display_changed = true;
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}
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void SetDisplayParameters(s32 display_width, s32 display_height, const Common::Rectangle<s32>& display_area,
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float pixel_aspect_ratio)
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void SetDisplayParameters(s32 display_width, s32 display_height, s32 active_left, s32 active_top, s32 active_width,
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s32 active_height, float pixel_aspect_ratio)
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{
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m_display_width = display_width;
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m_display_height = display_height;
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m_display_area = display_area;
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m_display_aspect_ratio = pixel_aspect_ratio;
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m_display_active_left = active_left;
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m_display_active_top = active_top;
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m_display_active_width = active_width;
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m_display_active_height = active_height;
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m_display_pixel_aspect_ratio = pixel_aspect_ratio;
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m_display_changed = true;
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}
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@ -109,8 +112,11 @@ protected:
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s32 m_display_width = 0;
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s32 m_display_height = 0;
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Common::Rectangle<s32> m_display_area{};
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float m_display_aspect_ratio = 1.0f;
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s32 m_display_active_left = 0;
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s32 m_display_active_top = 0;
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s32 m_display_active_width = 0;
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s32 m_display_active_height = 0;
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float m_display_pixel_aspect_ratio = 1.0f;
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void* m_display_texture_handle = nullptr;
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s32 m_display_texture_width = 0;
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