System: Fix sync to host refresh audio stretching
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@ -285,6 +285,7 @@ void SingleStepCPU();
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/// Sets target emulation speed.
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float GetTargetSpeed();
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float GetAudioNominalRate();
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/// Adjusts the throttle frequency, i.e. how many times we should sleep per second.
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void SetThrottleFrequency(float frequency);
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