Misc: Correctness fixes for OpenGL
GLES2 fallback should be functional again.
This commit is contained in:
@ -14,18 +14,12 @@
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#include "util/state_wrapper.h"
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Log_SetChannel(GPU_HW_D3D11);
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GPU_HW_D3D11::GPU_HW_D3D11() = default;
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GPU_HW_D3D11::GPU_HW_D3D11(ID3D11Device* device, ID3D11DeviceContext* context) : m_device(device), m_context(context) {}
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GPU_HW_D3D11::~GPU_HW_D3D11()
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{
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if (g_host_display)
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{
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g_host_display->ClearDisplayTexture();
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ResetGraphicsAPIState();
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}
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if (m_context)
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m_context->ClearState();
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g_host_display->ClearDisplayTexture();
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GPU_HW_D3D11::ResetGraphicsAPIState();
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DestroyShaders();
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DestroyStateObjects();
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@ -38,17 +32,6 @@ GPURenderer GPU_HW_D3D11::GetRendererType() const
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bool GPU_HW_D3D11::Initialize()
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{
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if (!Host::AcquireHostDisplay(RenderAPI::D3D11))
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{
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Log_ErrorPrintf("Host render API is incompatible");
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return false;
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}
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m_device = static_cast<ID3D11Device*>(g_host_display->GetDevice());
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m_context = static_cast<ID3D11DeviceContext*>(g_host_display->GetContext());
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if (!m_device || !m_context)
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return false;
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SetCapabilities();
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if (!GPU_HW::Initialize())
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@ -1213,5 +1196,20 @@ void GPU_HW_D3D11::DownsampleFramebufferBoxFilter(D3D11::Texture& source, u32 le
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std::unique_ptr<GPU> GPU::CreateHardwareD3D11Renderer()
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{
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return std::make_unique<GPU_HW_D3D11>();
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if (!Host::AcquireHostDisplay(RenderAPI::D3D11))
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{
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Log_ErrorPrintf("Host render API is incompatible");
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return nullptr;
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}
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ID3D11Device* device = static_cast<ID3D11Device*>(g_host_display->GetDevice());
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ID3D11DeviceContext* context = static_cast<ID3D11DeviceContext*>(g_host_display->GetContext());
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if (!device || !context)
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return nullptr;
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std::unique_ptr<GPU_HW_D3D11> gpu(std::make_unique<GPU_HW_D3D11>(device, context));
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if (!gpu->Initialize())
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return nullptr;
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return gpu;
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}
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@ -13,13 +13,13 @@
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#include <tuple>
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#include <wrl/client.h>
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class GPU_HW_D3D11 : public GPU_HW
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class GPU_HW_D3D11 final : public GPU_HW
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{
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public:
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template<typename T>
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using ComPtr = Microsoft::WRL::ComPtr<T>;
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GPU_HW_D3D11();
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GPU_HW_D3D11(ID3D11Device* device, ID3D11DeviceContext* context);
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~GPU_HW_D3D11() override;
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GPURenderer GetRendererType() const override;
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@ -21,11 +21,8 @@ GPU_HW_D3D12::GPU_HW_D3D12() = default;
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GPU_HW_D3D12::~GPU_HW_D3D12()
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{
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if (g_host_display)
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{
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g_host_display->ClearDisplayTexture();
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ResetGraphicsAPIState();
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}
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g_host_display->ClearDisplayTexture();
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GPU_HW_D3D12::ResetGraphicsAPIState();
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DestroyResources();
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}
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@ -37,12 +34,6 @@ GPURenderer GPU_HW_D3D12::GetRendererType() const
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bool GPU_HW_D3D12::Initialize()
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{
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if (!Host::AcquireHostDisplay(RenderAPI::D3D12))
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{
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Log_ErrorPrintf("Host render API is incompatible");
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return false;
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}
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SetCapabilities();
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if (!GPU_HW::Initialize())
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@ -1193,5 +1184,15 @@ void GPU_HW_D3D12::ClearDepthBuffer()
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std::unique_ptr<GPU> GPU::CreateHardwareD3D12Renderer()
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{
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return std::make_unique<GPU_HW_D3D12>();
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if (!Host::AcquireHostDisplay(RenderAPI::D3D12))
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{
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Log_ErrorPrintf("Host render API is incompatible");
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return nullptr;
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}
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std::unique_ptr<GPU_HW_D3D12> gpu(std::make_unique<GPU_HW_D3D12>());
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if (!gpu->Initialize())
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return nullptr;
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return gpu;
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}
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@ -12,7 +12,7 @@
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#include <memory>
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#include <tuple>
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class GPU_HW_D3D12 : public GPU_HW
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class GPU_HW_D3D12 final : public GPU_HW
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{
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public:
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template<typename T>
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@ -28,11 +28,8 @@ GPU_HW_OpenGL::~GPU_HW_OpenGL()
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if (m_texture_buffer_r16ui_texture != 0)
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glDeleteTextures(1, &m_texture_buffer_r16ui_texture);
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if (g_host_display)
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{
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g_host_display->ClearDisplayTexture();
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ResetGraphicsAPIState();
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}
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g_host_display->ClearDisplayTexture();
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GPU_HW_OpenGL::ResetGraphicsAPIState();
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// One of our programs might've been bound.
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GL::Program::ResetLastProgram();
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@ -46,27 +43,6 @@ GPURenderer GPU_HW_OpenGL::GetRendererType() const
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bool GPU_HW_OpenGL::Initialize()
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{
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// Don't re-request GL when we already have GLES here...
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const RenderAPI current_api = g_host_display ? g_host_display->GetRenderAPI() : RenderAPI::None;
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if (current_api != RenderAPI::OpenGL && current_api != RenderAPI::OpenGLES &&
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!Host::AcquireHostDisplay(RenderAPI::OpenGL))
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{
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Log_ErrorPrintf("Host render API type is incompatible");
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return false;
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}
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const bool opengl_is_available = ((g_host_display->GetRenderAPI() == RenderAPI::OpenGL &&
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(GLAD_GL_VERSION_3_0 || GLAD_GL_ARB_uniform_buffer_object)) ||
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(g_host_display->GetRenderAPI() == RenderAPI::OpenGLES && GLAD_GL_ES_VERSION_3_0));
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if (!opengl_is_available)
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{
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Host::AddOSDMessage(Host::TranslateStdString("OSDMessage",
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"OpenGL renderer unavailable, your driver or hardware is not "
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"recent enough. OpenGL 3.1 or OpenGL ES 3.0 is required."),
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20.0f);
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return false;
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}
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SetCapabilities();
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if (!GPU_HW::Initialize())
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@ -1333,5 +1309,30 @@ void GPU_HW_OpenGL::DownsampleFramebufferBoxFilter(GL::Texture& source, u32 left
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std::unique_ptr<GPU> GPU::CreateHardwareOpenGLRenderer()
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{
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return std::make_unique<GPU_HW_OpenGL>();
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// Don't re-request GL when we already have GLES here...
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const RenderAPI current_api = g_host_display ? g_host_display->GetRenderAPI() : RenderAPI::None;
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if (current_api != RenderAPI::OpenGL && current_api != RenderAPI::OpenGLES &&
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!Host::AcquireHostDisplay(RenderAPI::OpenGL))
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{
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Log_ErrorPrintf("Host render API type is incompatible");
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return nullptr;
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}
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const bool opengl_is_available = ((g_host_display->GetRenderAPI() == RenderAPI::OpenGL &&
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(GLAD_GL_VERSION_3_0 || GLAD_GL_ARB_uniform_buffer_object)) ||
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(g_host_display->GetRenderAPI() == RenderAPI::OpenGLES && GLAD_GL_ES_VERSION_3_1));
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if (!opengl_is_available)
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{
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Host::AddOSDMessage(Host::TranslateStdString("OSDMessage",
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"OpenGL renderer unavailable, your driver or hardware is not "
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"recent enough. OpenGL 3.1 or OpenGL ES 3.1 is required."),
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20.0f);
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return nullptr;
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}
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std::unique_ptr<GPU_HW_OpenGL> gpu(std::make_unique<GPU_HW_OpenGL>());
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if (!gpu->Initialize())
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return nullptr;
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return gpu;
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}
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@ -13,7 +13,7 @@
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#include <memory>
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#include <tuple>
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class GPU_HW_OpenGL : public GPU_HW
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class GPU_HW_OpenGL final : public GPU_HW
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{
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public:
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GPU_HW_OpenGL();
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@ -20,12 +20,8 @@ GPU_HW_Vulkan::GPU_HW_Vulkan() = default;
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GPU_HW_Vulkan::~GPU_HW_Vulkan()
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{
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if (g_host_display)
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{
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g_host_display->ClearDisplayTexture();
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ResetGraphicsAPIState();
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}
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g_host_display->ClearDisplayTexture();
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GPU_HW_Vulkan::ResetGraphicsAPIState();
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DestroyResources();
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}
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@ -36,13 +32,6 @@ GPURenderer GPU_HW_Vulkan::GetRendererType() const
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bool GPU_HW_Vulkan::Initialize()
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{
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if (!Host::AcquireHostDisplay(RenderAPI::Vulkan))
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{
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Log_ErrorPrintf("Host render API is incompatible");
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return false;
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}
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Assert(g_vulkan_shader_cache);
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SetCapabilities();
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if (!GPU_HW::Initialize())
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@ -1993,5 +1982,16 @@ void GPU_HW_Vulkan::DownsampleFramebufferAdaptive(Vulkan::Texture& source, u32 l
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std::unique_ptr<GPU> GPU::CreateHardwareVulkanRenderer()
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{
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return std::make_unique<GPU_HW_Vulkan>();
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if (!Host::AcquireHostDisplay(RenderAPI::Vulkan))
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{
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Log_ErrorPrintf("Host render API is incompatible");
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return nullptr;
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}
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Assert(g_vulkan_shader_cache);
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std::unique_ptr<GPU_HW_Vulkan> gpu(std::make_unique<GPU_HW_Vulkan>());
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if (!gpu->Initialize())
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return nullptr;
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return gpu;
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}
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@ -11,7 +11,7 @@
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#include <memory>
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#include <tuple>
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class GPU_HW_Vulkan : public GPU_HW
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class GPU_HW_Vulkan final : public GPU_HW
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{
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public:
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GPU_HW_Vulkan();
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@ -39,8 +39,7 @@ GPU_SW::GPU_SW()
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GPU_SW::~GPU_SW()
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{
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m_backend.Shutdown();
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if (g_host_display)
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g_host_display->ClearDisplayTexture();
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g_host_display->ClearDisplayTexture();
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}
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GPURenderer GPU_SW::GetRendererType() const
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@ -55,18 +54,13 @@ const Threading::Thread* GPU_SW::GetSWThread() const
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bool GPU_SW::Initialize()
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{
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// we need something to draw in.. but keep the current api if we have one
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if (!g_host_display && !Host::AcquireHostDisplay(HostDisplay::GetPreferredAPI()))
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return false;
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if (!GPU::Initialize() || !m_backend.Initialize(false))
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return false;
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static constexpr auto formats_for_16bit = make_array(GPUTexture::Format::RGB565, GPUTexture::Format::RGBA5551,
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GPUTexture::Format::RGBA8, GPUTexture::Format::BGRA8);
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static constexpr auto formats_for_24bit =
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make_array(GPUTexture::Format::RGBA8, GPUTexture::Format::BGRA8, GPUTexture::Format::RGB565,
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GPUTexture::Format::RGBA5551);
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static constexpr auto formats_for_24bit = make_array(GPUTexture::Format::RGBA8, GPUTexture::Format::BGRA8,
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GPUTexture::Format::RGB565, GPUTexture::Format::RGBA5551);
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for (const GPUTexture::Format format : formats_for_16bit)
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{
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if (g_host_display->SupportsTextureFormat(format))
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@ -260,8 +254,9 @@ void GPU_SW::CopyOut15Bit(u32 src_x, u32 src_y, u32 width, u32 height, u32 field
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u8* dst_ptr;
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u32 dst_stride;
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using OutputPixelType = std::conditional_t<
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display_format == GPUTexture::Format::RGBA8 || display_format == GPUTexture::Format::BGRA8, u32, u16>;
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using OutputPixelType =
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std::conditional_t<display_format == GPUTexture::Format::RGBA8 || display_format == GPUTexture::Format::BGRA8, u32,
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u16>;
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GPUTexture* texture = GetDisplayTexture(width, height, display_format);
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if (!texture)
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@ -353,8 +348,9 @@ void GPU_SW::CopyOut24Bit(u32 src_x, u32 src_y, u32 skip_x, u32 width, u32 heigh
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u8* dst_ptr;
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u32 dst_stride;
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using OutputPixelType = std::conditional_t<
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display_format == GPUTexture::Format::RGBA8 || display_format == GPUTexture::Format::BGRA8, u32, u16>;
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using OutputPixelType =
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std::conditional_t<display_format == GPUTexture::Format::RGBA8 || display_format == GPUTexture::Format::BGRA8, u32,
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u16>;
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GPUTexture* texture = GetDisplayTexture(width, height, display_format);
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if (!texture)
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@ -481,14 +477,13 @@ void GPU_SW::CopyOut24Bit(u32 src_x, u32 src_y, u32 skip_x, u32 width, u32 heigh
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g_host_display->SetDisplayTexture(texture, 0, 0, width, height);
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}
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void GPU_SW::CopyOut24Bit(GPUTexture::Format display_format, u32 src_x, u32 src_y, u32 skip_x, u32 width,
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u32 height, u32 field, bool interlaced, bool interleaved)
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void GPU_SW::CopyOut24Bit(GPUTexture::Format display_format, u32 src_x, u32 src_y, u32 skip_x, u32 width, u32 height,
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u32 field, bool interlaced, bool interleaved)
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{
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switch (display_format)
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{
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case GPUTexture::Format::RGBA5551:
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CopyOut24Bit<GPUTexture::Format::RGBA5551>(src_x, src_y, skip_x, width, height, field, interlaced,
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interleaved);
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CopyOut24Bit<GPUTexture::Format::RGBA5551>(src_x, src_y, skip_x, width, height, field, interlaced, interleaved);
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break;
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case GPUTexture::Format::RGB565:
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CopyOut24Bit<GPUTexture::Format::RGB565>(src_x, src_y, skip_x, width, height, field, interlaced, interleaved);
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@ -899,5 +894,13 @@ void GPU_SW::CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32
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std::unique_ptr<GPU> GPU::CreateSoftwareRenderer()
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{
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return std::make_unique<GPU_SW>();
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// we need something to draw in.. but keep the current api if we have one
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if (!g_host_display && !Host::AcquireHostDisplay(HostDisplay::GetPreferredAPI()))
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return nullptr;
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std::unique_ptr<GPU_SW> gpu(std::make_unique<GPU_SW>());
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if (!gpu->Initialize())
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return nullptr;
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return gpu;
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}
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@ -1619,7 +1619,7 @@ bool System::CreateGPU(GPURenderer renderer)
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break;
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}
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if (!g_gpu || !g_gpu->Initialize())
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if (!g_gpu)
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{
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Log_ErrorPrintf("Failed to initialize %s renderer, falling back to software renderer",
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Settings::GetRendererName(renderer));
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@ -1629,8 +1629,11 @@ bool System::CreateGPU(GPURenderer renderer)
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Settings::GetRendererName(renderer));
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g_gpu.reset();
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g_gpu = GPU::CreateSoftwareRenderer();
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if (!g_gpu->Initialize())
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if (!g_gpu)
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{
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Log_ErrorPrintf("Failed to create fallback software renderer.");
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return false;
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}
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}
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return true;
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