Misc: Correctness fixes for OpenGL
GLES2 fallback should be functional again.
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@ -297,7 +297,8 @@ bool OpenGLHostDisplay::CreateDevice(const WindowInfo& wi, bool vsync)
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bool OpenGLHostDisplay::SetupDevice()
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{
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m_use_gles2_draw_path = (GetRenderAPI() == RenderAPI::OpenGLES && !GLAD_GL_ES_VERSION_3_0);
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// If we don't have GLES3.1, then SV_VertexID isn't defined when no VBOs are active.
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m_use_gles2_draw_path = (GetRenderAPI() == RenderAPI::OpenGLES && !GLAD_GL_ES_VERSION_3_1);
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if (!m_use_gles2_draw_path)
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glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, reinterpret_cast<GLint*>(&m_uniform_buffer_alignment));
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@ -540,7 +541,7 @@ void main()
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glSamplerParameteri(m_display_border_sampler, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
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glSamplerParameteri(m_display_border_sampler, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
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glTexParameterfv(m_display_border_sampler, GL_TEXTURE_BORDER_COLOR, border_color);
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glSamplerParameterfv(m_display_border_sampler, GL_TEXTURE_BORDER_COLOR, border_color);
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}
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}
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else
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@ -740,7 +741,7 @@ void OpenGLHostDisplay::RenderDisplay()
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return;
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}
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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glClear(GL_COLOR_BUFFER_BIT);
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if (!HasDisplayTexture())
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