Misc: Warning fixes
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@ -6205,7 +6205,7 @@ void FullscreenUI::DrawGameListSettingsPage(const ImVec2& heading_size)
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}
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}
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MenuHeading("List Settings");
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MenuHeading(FSUI_CSTR("List Settings"));
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{
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static constexpr const char* view_types[] = {FSUI_NSTR("Game Grid"), FSUI_NSTR("Game List")};
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static constexpr const char* sort_types[] = {
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@ -6234,14 +6234,18 @@ void FullscreenUI::DrawGameListSettingsPage(const ImVec2& heading_size)
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}
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}
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MenuHeading("Operations");
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MenuHeading(FSUI_CSTR("Operations"));
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{
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if (MenuButton(FSUI_ICONSTR(ICON_FA_SEARCH, "Scan For New Games"),
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FSUI_CSTR("Identifies any new files added to the game directories.")))
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{
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Host::RefreshGameListAsync(false);
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}
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if (MenuButton(FSUI_ICONSTR(ICON_FA_SEARCH_PLUS, "Rescan All Games"),
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FSUI_CSTR("Forces a full rescan of all games previously identified.")))
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{
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Host::RefreshGameListAsync(true);
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}
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}
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EndMenuButtons();
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@ -6772,6 +6776,7 @@ TRANSLATE_NOOP("FullscreenUI", "Leaderboard Notifications");
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TRANSLATE_NOOP("FullscreenUI", "Leaderboards");
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TRANSLATE_NOOP("FullscreenUI", "Leaderboards are not enabled.");
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TRANSLATE_NOOP("FullscreenUI", "Limits how many frames are displayed to the screen. These frames are still rendered.");
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TRANSLATE_NOOP("FullscreenUI", "List Settings");
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TRANSLATE_NOOP("FullscreenUI", "Load Devices From Save States");
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TRANSLATE_NOOP("FullscreenUI", "Load Profile");
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TRANSLATE_NOOP("FullscreenUI", "Load Resume State");
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