GPU: Add D3D12 renderer
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@@ -122,6 +122,8 @@ target_compile_definitions(core PUBLIC "-DWITH_IMGUI=1")
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if(WIN32)
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target_sources(core PRIVATE
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gpu_hw_d3d12.cpp
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gpu_hw_d3d12.h
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gpu_hw_d3d11.cpp
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gpu_hw_d3d11.h
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)
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