GPU: Add D3D12 renderer
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@ -652,11 +652,13 @@ const char* Settings::GetCPUFastmemModeDisplayName(CPUFastmemMode mode)
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static constexpr auto s_gpu_renderer_names = make_array(
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#ifdef _WIN32
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"D3D11",
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"D3D12",
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#endif
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"Vulkan", "OpenGL", "Software");
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static constexpr auto s_gpu_renderer_display_names = make_array(
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#ifdef _WIN32
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TRANSLATABLE("GPURenderer", "Hardware (D3D11)"),
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TRANSLATABLE("GPURenderer", "Hardware (D3D12)"),
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#endif
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TRANSLATABLE("GPURenderer", "Hardware (Vulkan)"), TRANSLATABLE("GPURenderer", "Hardware (OpenGL)"),
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TRANSLATABLE("GPURenderer", "Software"));
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