GPU: Add D3D12 renderer
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@ -7,7 +7,7 @@
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Log_SetChannel(ShaderGen);
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ShaderGen::ShaderGen(HostDisplay::RenderAPI render_api, bool supports_dual_source_blend)
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: m_render_api(render_api), m_glsl(render_api != HostDisplay::RenderAPI::D3D11),
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: m_render_api(render_api), m_glsl(render_api != HostDisplay::RenderAPI::D3D11 && render_api != HostDisplay::RenderAPI::D3D12),
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m_supports_dual_source_blend(supports_dual_source_blend), m_use_glsl_interface_blocks(false)
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{
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if (m_glsl)
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@ -133,6 +133,7 @@ void ShaderGen::WriteHeader(std::stringstream& ss)
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DefineMacro(ss, "API_OPENGL", m_render_api == HostDisplay::RenderAPI::OpenGL);
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DefineMacro(ss, "API_OPENGL_ES", m_render_api == HostDisplay::RenderAPI::OpenGLES);
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DefineMacro(ss, "API_D3D11", m_render_api == HostDisplay::RenderAPI::D3D11);
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DefineMacro(ss, "API_D3D12", m_render_api == HostDisplay::RenderAPI::D3D12);
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DefineMacro(ss, "API_VULKAN", m_render_api == HostDisplay::RenderAPI::Vulkan);
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if (m_render_api == HostDisplay::RenderAPI::OpenGLES)
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