GPU: Add D3D12 renderer
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127
src/frontend-common/d3d12_host_display.h
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127
src/frontend-common/d3d12_host_display.h
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#pragma once
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#pragma once
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#include "common/d3d12/descriptor_heap_manager.h"
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#include "common/d3d12/staging_texture.h"
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#include "common/d3d12/stream_buffer.h"
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#include "common/d3d12/texture.h"
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#include "common/window_info.h"
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#include "common/windows_headers.h"
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#include "core/host_display.h"
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#include <d3d12.h>
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#include <dxgi.h>
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#include <memory>
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#include <string>
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#include <string_view>
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#include <vector>
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#include <wrl/client.h>
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namespace FrontendCommon {
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class D3D12HostDisplay : public HostDisplay
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{
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public:
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template<typename T>
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using ComPtr = Microsoft::WRL::ComPtr<T>;
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D3D12HostDisplay();
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~D3D12HostDisplay();
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virtual RenderAPI GetRenderAPI() const override;
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virtual void* GetRenderDevice() const override;
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virtual void* GetRenderContext() const override;
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virtual bool HasRenderDevice() const override;
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virtual bool HasRenderSurface() const override;
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virtual bool CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device,
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bool threaded_presentation) override;
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virtual bool InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device,
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bool threaded_presentation) override;
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virtual void DestroyRenderDevice() override;
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virtual bool MakeRenderContextCurrent() override;
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virtual bool DoneRenderContextCurrent() override;
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virtual bool ChangeRenderWindow(const WindowInfo& new_wi) override;
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virtual void ResizeRenderWindow(s32 new_window_width, s32 new_window_height) override;
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virtual bool SupportsFullscreen() const override;
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virtual bool IsFullscreen() override;
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virtual bool SetFullscreen(bool fullscreen, u32 width, u32 height, float refresh_rate) override;
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virtual AdapterAndModeList GetAdapterAndModeList() override;
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virtual void DestroyRenderSurface() override;
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virtual bool SetPostProcessingChain(const std::string_view& config) override;
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std::unique_ptr<HostDisplayTexture> CreateTexture(u32 width, u32 height, u32 layers, u32 levels, u32 samples,
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HostDisplayPixelFormat format, const void* data, u32 data_stride,
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bool dynamic = false) override;
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void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* texture_data,
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u32 texture_data_stride) override;
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bool DownloadTexture(const void* texture_handle, HostDisplayPixelFormat texture_format, u32 x, u32 y, u32 width,
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u32 height, void* out_data, u32 out_data_stride) override;
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bool SupportsDisplayPixelFormat(HostDisplayPixelFormat format) const override;
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bool BeginSetDisplayPixels(HostDisplayPixelFormat format, u32 width, u32 height, void** out_buffer,
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u32* out_pitch) override;
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void EndSetDisplayPixels() override;
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bool GetHostRefreshRate(float* refresh_rate) override;
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virtual void SetVSync(bool enabled) override;
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virtual bool Render() override;
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virtual bool RenderScreenshot(u32 width, u32 height, std::vector<u32>* out_pixels, u32* out_stride,
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HostDisplayPixelFormat* out_format) override;
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static AdapterAndModeList StaticGetAdapterAndModeList();
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protected:
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enum : u32
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{
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DISPLAY_UNIFORM_BUFFER_SIZE = 65536,
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TEXTURE_STREAMING_BUFFER_SIZE = 4 * 1024 * 1024
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};
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static AdapterAndModeList GetAdapterAndModeList(IDXGIFactory* dxgi_factory);
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virtual bool CreateResources() override;
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virtual void DestroyResources() override;
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virtual bool CreateImGuiContext();
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virtual void DestroyImGuiContext();
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virtual bool UpdateImGuiFontTexture() override;
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bool CreateSwapChain(const DXGI_MODE_DESC* fullscreen_mode);
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bool CreateSwapChainRTV();
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void DestroySwapChainRTVs();
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void RenderDisplay(ID3D12GraphicsCommandList* cmdlist);
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void RenderSoftwareCursor(ID3D12GraphicsCommandList* cmdlist);
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void RenderImGui(ID3D12GraphicsCommandList* cmdlist);
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void RenderDisplay(ID3D12GraphicsCommandList* cmdlist, s32 left, s32 top, s32 width, s32 height, void* texture_handle,
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u32 texture_width, s32 texture_height, s32 texture_view_x, s32 texture_view_y,
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s32 texture_view_width, s32 texture_view_height, bool linear_filter);
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void RenderSoftwareCursor(ID3D12GraphicsCommandList* cmdlist, s32 left, s32 top, s32 width, s32 height,
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HostDisplayTexture* texture_handle);
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ComPtr<IDXGIFactory> m_dxgi_factory;
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ComPtr<IDXGISwapChain> m_swap_chain;
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std::vector<D3D12::Texture> m_swap_chain_buffers;
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u32 m_current_swap_chain_buffer = 0;
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ComPtr<ID3D12RootSignature> m_display_root_signature;
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ComPtr<ID3D12PipelineState> m_display_pipeline;
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ComPtr<ID3D12PipelineState> m_software_cursor_pipeline;
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D3D12::DescriptorHandle m_point_sampler;
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D3D12::DescriptorHandle m_linear_sampler;
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D3D12::Texture m_display_pixels_texture;
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D3D12::StreamBuffer m_display_uniform_buffer;
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D3D12::StagingTexture m_readback_staging_texture;
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bool m_allow_tearing_supported = false;
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bool m_using_allow_tearing = false;
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bool m_vsync = true;
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};
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} // namespace FrontendCommon
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