GPU: Add host/hardware stats
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@ -1262,7 +1262,7 @@ void GPU_HW::UpdateVRAMReadTexture(bool drawn, bool written)
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scaled_rect.GetWidth(), scaled_rect.GetHeight());
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}
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m_renderer_stats.num_vram_read_texture_updates++;
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// m_counters.num_read_texture_updates++;
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rect.SetInvalid();
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};
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@ -2797,7 +2797,7 @@ void GPU_HW::FlushRender()
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if (m_batch_ubo_dirty)
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{
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g_gpu_device->UploadUniformBuffer(&m_batch_ubo_data, sizeof(m_batch_ubo_data));
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m_renderer_stats.num_uniform_buffer_updates++;
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// m_counters.num_ubo_updates++;
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m_batch_ubo_dirty = false;
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}
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@ -2805,20 +2805,17 @@ void GPU_HW::FlushRender()
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{
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if (NeedsTwoPassRendering())
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{
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m_renderer_stats.num_batches += 2;
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DrawBatchVertices(BatchRenderMode::OnlyOpaque, vertex_count, m_batch_base_vertex);
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DrawBatchVertices(BatchRenderMode::OnlyTransparent, vertex_count, m_batch_base_vertex);
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}
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else
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{
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m_renderer_stats.num_batches++;
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DrawBatchVertices(m_batch.GetRenderMode(), vertex_count, m_batch_base_vertex);
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}
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}
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if (m_wireframe_mode != GPUWireframeMode::Disabled)
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{
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m_renderer_stats.num_batches++;
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g_gpu_device->SetPipeline(m_wireframe_pipeline.get());
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g_gpu_device->Draw(vertex_count, m_batch_base_vertex);
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}
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@ -3094,19 +3091,12 @@ void GPU_HW::DownsampleFramebufferBoxFilter(GPUTexture* source, u32 left, u32 to
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SetDisplayTexture(m_downsample_texture.get(), 0, 0, ds_width, ds_height);
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}
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void GPU_HW::DrawRendererStats(bool is_idle_frame)
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void GPU_HW::DrawRendererStats()
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{
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if (!is_idle_frame)
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{
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m_last_renderer_stats = m_renderer_stats;
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m_renderer_stats = {};
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}
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if (ImGui::CollapsingHeader("Renderer Statistics", ImGuiTreeNodeFlags_DefaultOpen))
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{
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static const ImVec4 active_color{1.0f, 1.0f, 1.0f, 1.0f};
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static const ImVec4 inactive_color{0.4f, 0.4f, 0.4f, 1.0f};
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const auto& stats = m_last_renderer_stats;
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ImGui::Columns(2);
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ImGui::SetColumnWidth(0, 200.0f * Host::GetOSDScale());
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@ -3158,21 +3148,6 @@ void GPU_HW::DrawRendererStats(bool is_idle_frame)
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"Cache");
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ImGui::NextColumn();
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ImGui::TextUnformatted("Batches Drawn:");
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ImGui::NextColumn();
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ImGui::Text("%u", stats.num_batches);
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ImGui::NextColumn();
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ImGui::TextUnformatted("VRAM Read Texture Updates:");
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ImGui::NextColumn();
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ImGui::Text("%u", stats.num_vram_read_texture_updates);
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ImGui::NextColumn();
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ImGui::TextUnformatted("Uniform Buffer Updates: ");
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ImGui::NextColumn();
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ImGui::Text("%u", stats.num_uniform_buffer_updates);
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ImGui::NextColumn();
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ImGui::Columns(1);
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}
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}
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