GPU: Add host/hardware stats
This commit is contained in:
@ -443,6 +443,9 @@ bool D3D12Texture::Update(u32 x, u32 y, u32 width, u32 height, const void* data,
|
||||
m_state = State::Dirty;
|
||||
}
|
||||
|
||||
GPUDevice::GetStatistics().buffer_streamed += required_size;
|
||||
GPUDevice::GetStatistics().num_uploads++;
|
||||
|
||||
// first time the texture is used? don't leave it undefined
|
||||
if (m_resource_state == D3D12_RESOURCE_STATE_COMMON)
|
||||
TransitionToState(cmdlist, D3D12_RESOURCE_STATE_COPY_DEST);
|
||||
@ -511,6 +514,9 @@ void D3D12Texture::Unmap()
|
||||
const u32 offset = sb.GetCurrentOffset();
|
||||
sb.CommitMemory(req_size);
|
||||
|
||||
GPUDevice::GetStatistics().buffer_streamed += req_size;
|
||||
GPUDevice::GetStatistics().num_uploads++;
|
||||
|
||||
ID3D12GraphicsCommandList4* cmdlist = GetCommandBufferForUpdate();
|
||||
|
||||
// first time the texture is used? don't leave it undefined
|
||||
@ -907,7 +913,10 @@ void* D3D12TextureBuffer::Map(u32 required_elements)
|
||||
|
||||
void D3D12TextureBuffer::Unmap(u32 used_elements)
|
||||
{
|
||||
m_buffer.CommitMemory(GetElementSize(m_format) * used_elements);
|
||||
const u32 size = GetElementSize(m_format) * used_elements;
|
||||
GPUDevice::GetStatistics().buffer_streamed += size;
|
||||
GPUDevice::GetStatistics().num_uploads++;
|
||||
m_buffer.CommitMemory(size);
|
||||
}
|
||||
|
||||
void D3D12TextureBuffer::SetDebugName(const std::string_view& name)
|
||||
|
||||
Reference in New Issue
Block a user