GPU/HW: Make texture filtering a fragment shadergen parameter

This commit is contained in:
Stenzek
2024-06-16 17:51:00 +10:00
parent 5be2e68ab9
commit 1582b2ae5d
4 changed files with 21 additions and 22 deletions

View File

@@ -287,5 +287,5 @@ private:
u32 m_downsample_scale_or_levels = 0;
// [depth_test][transparency_mode][render_mode][texture_mode][dithering][interlacing][check_mask]
DimensionalArray<std::unique_ptr<GPUPipeline>, 2, 2, 2, 9, 5, 5, 2> m_batch_pipelines{};
DimensionalArray<std::unique_ptr<GPUPipeline>, 2, 2, 2, NUM_TEXTURE_MODES, 5, 5, 2> m_batch_pipelines{};
};