InputManager: Don't load bindings for inactive multitap ports
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@ -267,6 +267,10 @@ struct Settings
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{
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return (multitap_mode == MultitapMode::Port1Only || multitap_mode == MultitapMode::BothPorts);
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}
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ALWAYS_INLINE bool IsMultitapPortEnabled(u32 port) const
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{
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return (port == 0) ? IsPort1MultitapEnabled() : IsPort2MultitapEnabled();
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}
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ALWAYS_INLINE static bool IsPerGameMemoryCardType(MemoryCardType type)
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{
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