InputManager: Don't load bindings for inactive multitap ports

This commit is contained in:
Connor McLaughlin
2022-08-15 23:54:27 +10:00
parent c656f5cbd7
commit 16d15f5c65
2 changed files with 11 additions and 0 deletions

View File

@ -267,6 +267,10 @@ struct Settings
{
return (multitap_mode == MultitapMode::Port1Only || multitap_mode == MultitapMode::BothPorts);
}
ALWAYS_INLINE bool IsMultitapPortEnabled(u32 port) const
{
return (port == 0) ? IsPort1MultitapEnabled() : IsPort2MultitapEnabled();
}
ALWAYS_INLINE static bool IsPerGameMemoryCardType(MemoryCardType type)
{