GPU: Implement FIFO and timings
This will cause a slight performance loss. I've left some knobs in which can be tweaked to mitigate this, but the goal is to be compatible with all games which require them.
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@ -51,7 +51,7 @@ protected:
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// Rasterization
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//////////////////////////////////////////////////////////////////////////
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void DispatchRenderCommand(RenderCommand rc, u32 num_vertices, const u32* command_ptr) override;
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void DispatchRenderCommand() override;
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static bool IsClockwiseWinding(const SWVertex* v0, const SWVertex* v1, const SWVertex* v2);
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