GPU: Implement FIFO and timings
This will cause a slight performance loss. I've left some knobs in which can be tweaked to mitigate this, but the goal is to be compatible with all games which require them.
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@ -924,6 +924,8 @@ void HostInterface::UpdateSettings(const std::function<void()>& apply_callback)
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const AudioBackend old_audio_backend = m_settings.audio_backend;
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const GPURenderer old_gpu_renderer = m_settings.gpu_renderer;
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const u32 old_gpu_resolution_scale = m_settings.gpu_resolution_scale;
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const u32 old_gpu_fifo_size = m_settings.gpu_fifo_size;
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const u32 old_gpu_max_run_ahead = m_settings.gpu_max_run_ahead;
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const bool old_gpu_true_color = m_settings.gpu_true_color;
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const bool old_gpu_scaled_dithering = m_settings.gpu_scaled_dithering;
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const bool old_gpu_texture_filtering = m_settings.gpu_texture_filtering;
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@ -978,8 +980,8 @@ void HostInterface::UpdateSettings(const std::function<void()>& apply_callback)
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m_system->SetCPUExecutionMode(m_settings.cpu_execution_mode);
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}
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if (m_settings.gpu_resolution_scale != old_gpu_resolution_scale ||
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m_settings.gpu_true_color != old_gpu_true_color ||
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if (m_settings.gpu_resolution_scale != old_gpu_resolution_scale || m_settings.gpu_fifo_size != old_gpu_fifo_size ||
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m_settings.gpu_max_run_ahead != old_gpu_max_run_ahead || m_settings.gpu_true_color != old_gpu_true_color ||
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m_settings.gpu_scaled_dithering != old_gpu_scaled_dithering ||
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m_settings.gpu_texture_filtering != old_gpu_texture_filtering ||
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m_settings.gpu_disable_interlacing != old_gpu_disable_interlacing ||
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