GPU: Implement FIFO and timings
This will cause a slight performance loss. I've left some knobs in which can be tweaked to mitigate this, but the goal is to be compatible with all games which require them.
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@ -2,4 +2,4 @@
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#include "types.h"
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static constexpr u32 SAVE_STATE_MAGIC = 0x43435544;
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static constexpr u32 SAVE_STATE_VERSION = 22;
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static constexpr u32 SAVE_STATE_VERSION = 23;
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