GPU: Implement FIFO and timings
This will cause a slight performance loss. I've left some knobs in which can be tweaked to mitigate this, but the goal is to be compatible with all games which require them.
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@ -47,6 +47,8 @@ struct Settings
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GPURenderer gpu_renderer = GPURenderer::Software;
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u32 gpu_resolution_scale = 1;
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u32 gpu_fifo_size = 128;
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u32 gpu_max_run_ahead = 128;
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bool gpu_use_debug_device = false;
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bool gpu_true_color = true;
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bool gpu_scaled_dithering = false;
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