Qt: Add option to pause when controller is disconnected
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@@ -123,6 +123,7 @@ public Q_SLOTS:
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private Q_SLOTS:
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void reportError(const QString& title, const QString& message);
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bool confirmMessage(const QString& title, const QString& message);
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void onStatusMessage(const QString& message);
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std::optional<WindowInfo> acquireRenderWindow(bool recreate_window, bool fullscreen, bool render_to_main,
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bool surfaceless, bool use_main_window_pos);
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@@ -139,8 +140,6 @@ private Q_SLOTS:
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void onSystemResumed();
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void onRunningGameChanged(const QString& filename, const QString& game_serial, const QString& game_title);
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void onAchievementsLoginRequested(Achievements::LoginRequestReason reason);
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void onAchievementsLoginSucceeded(const QString& display_name, quint32 points, quint32 sc_points,
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quint32 unread_messages);
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void onAchievementsChallengeModeChanged(bool enabled);
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void onApplicationStateChanged(Qt::ApplicationState state);
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