Qt: Add option to pause when controller is disconnected
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@@ -122,6 +122,7 @@ public:
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Q_SIGNALS:
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void errorReported(const QString& title, const QString& message);
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bool messageConfirmed(const QString& title, const QString& message);
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void statusMessage(const QString& message);
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void debuggerMessageReported(const QString& message);
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void settingsResetToDefault(bool system, bool controller);
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void onInputDevicesEnumerated(const QList<QPair<QString, QString>>& devices);
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@@ -144,8 +145,6 @@ Q_SIGNALS:
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void mouseModeRequested(bool relative, bool hide_cursor);
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void fullscreenUIStateChange(bool running);
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void achievementsLoginRequested(Achievements::LoginRequestReason reason);
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void achievementsLoginSucceeded(const QString& display_name, quint32 points, quint32 sc_points,
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quint32 unread_messages);
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void achievementsRefreshed(quint32 id, const QString& game_info_string);
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void achievementsChallengeModeChanged(bool enabled);
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void cheatEnabled(quint32 index, bool enabled);
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