Qt: Add option to pause when controller is disconnected

This commit is contained in:
Stenzek
2024-05-14 15:52:43 +10:00
parent 2b31c08083
commit 18160a8e06
16 changed files with 129 additions and 85 deletions

View File

@@ -122,6 +122,7 @@ public:
Q_SIGNALS:
void errorReported(const QString& title, const QString& message);
bool messageConfirmed(const QString& title, const QString& message);
void statusMessage(const QString& message);
void debuggerMessageReported(const QString& message);
void settingsResetToDefault(bool system, bool controller);
void onInputDevicesEnumerated(const QList<QPair<QString, QString>>& devices);
@@ -144,8 +145,6 @@ Q_SIGNALS:
void mouseModeRequested(bool relative, bool hide_cursor);
void fullscreenUIStateChange(bool running);
void achievementsLoginRequested(Achievements::LoginRequestReason reason);
void achievementsLoginSucceeded(const QString& display_name, quint32 points, quint32 sc_points,
quint32 unread_messages);
void achievementsRefreshed(quint32 id, const QString& game_info_string);
void achievementsChallengeModeChanged(bool enabled);
void cheatEnabled(quint32 index, bool enabled);