Android: Rewrite input binding to be more flexible
Supports vibration, non-gamepad controllers, etc. You will need to rebind your controllers.
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@ -21,6 +21,8 @@ class Controller;
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class AndroidHostInterface final : public CommonHostInterface
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{
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public:
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using CommonHostInterface::UpdateInputMap;
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AndroidHostInterface(jobject java_object, jobject context_object, std::string user_directory);
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~AndroidHostInterface() override;
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@ -57,6 +59,8 @@ public:
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void SetControllerAxisState(u32 index, s32 button_code, float value);
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void HandleControllerButtonEvent(u32 controller_index, u32 button_index, bool pressed);
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void HandleControllerAxisEvent(u32 controller_index, u32 axis_index, float value);
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bool HasControllerButtonBinding(u32 controller_index, u32 button);
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void SetControllerVibration(u32 controller_index, float small_motor, float large_motor);
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void SetFastForwardEnabled(bool enabled);
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void RefreshGameList(bool invalidate_cache, bool invalidate_database, ProgressCallback* progress_callback);
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@ -83,6 +87,7 @@ private:
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void EmulationThreadLoop(JNIEnv* env);
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void LoadSettings(SettingsInterface& si) override;
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void UpdateInputMap(SettingsInterface& si) override;
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void SetVibration(bool enabled);
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void UpdateVibration();
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