Android: Rewrite input binding to be more flexible
Supports vibration, non-gamepad controllers, etc. You will need to rebind your controllers.
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<vector xmlns:android="http://schemas.android.com/apk/res/android"
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android:width="24dp"
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android:height="24dp"
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android:viewportWidth="24"
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android:viewportHeight="24"
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android:tint="?attr/colorControlNormal">
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<path
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android:fillColor="@android:color/white"
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android:pathData="M0,15h2L2,9L0,9v6zM3,17h2L5,7L3,7v10zM22,9v6h2L24,9h-2zM19,17h2L21,7h-2v10zM16.5,3h-9C6.67,3 6,3.67 6,4.5v15c0,0.83 0.67,1.5 1.5,1.5h9c0.83,0 1.5,-0.67 1.5,-1.5v-15c0,-0.83 -0.67,-1.5 -1.5,-1.5zM16,19L8,19L8,5h8v14z"/>
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</vector>
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@ -266,4 +266,5 @@
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<string name="settings_achievements_disclaimer">DuckStation uses RetroAchievements (retroachievements.org) as an achievement database and for tracking progress.</string>
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<string name="settings_achievements_confirm_logout_title">Confirm Logout</string>
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<string name="settings_achievements_confirm_logout_message">After logging out, no more achievements will be unlocked until you log back in again. Achievements already unlocked will not be lost.</string>
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<string name="controller_binding_device_for_vibration">Device for Vibration</string>
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</resources>
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