Misc: Swap most C format strings for fmt
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@ -261,7 +261,7 @@ std::vector<std::pair<std::string, std::string>> SDLInputSource::EnumerateDevice
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for (const ControllerData& cd : m_controllers)
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{
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std::string id(StringUtil::StdStringFromFormat("SDL-%d", cd.player_id));
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std::string id = fmt::format("SDL-{}", cd.player_id);
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const char* name = cd.game_controller ? SDL_GameControllerName(cd.game_controller) : SDL_JoystickName(cd.joystick);
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if (name)
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@ -407,41 +407,40 @@ std::string SDLInputSource::ConvertKeyToString(InputBindingKey key)
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(key.modifier == InputModifier::FullAxis ? "Full" : (key.modifier == InputModifier::Negate ? "-" : "+"));
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if (key.data < std::size(s_sdl_axis_names))
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{
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ret = StringUtil::StdStringFromFormat("SDL-%u/%s%s", key.source_index, modifier, s_sdl_axis_names[key.data]);
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ret = fmt::format("SDL-{}/{}{}", static_cast<u32>(key.source_index), modifier, s_sdl_axis_names[key.data]);
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}
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else
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{
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ret = StringUtil::StdStringFromFormat("SDL-%u/%sAxis%u%s", key.source_index, modifier,
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key.data - static_cast<u32>(std::size(s_sdl_axis_names)),
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key.invert ? "~" : "");
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ret = fmt::format("SDL-{}/{}Axis{}{}", static_cast<u32>(key.source_index), modifier,
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key.data - static_cast<u32>(std::size(s_sdl_axis_names)), key.invert ? "~" : "");
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}
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}
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else if (key.source_subtype == InputSubclass::ControllerButton)
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{
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if (key.data < std::size(s_sdl_button_names))
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{
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ret = StringUtil::StdStringFromFormat("SDL-%u/%s", key.source_index, s_sdl_button_names[key.data]);
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ret = fmt::format("SDL-{}/{}", static_cast<u32>(key.source_index), s_sdl_button_names[key.data]);
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}
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else
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{
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ret = StringUtil::StdStringFromFormat("SDL-%u/Button%u", key.source_index,
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key.data - static_cast<u32>(std::size(s_sdl_button_names)));
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ret = fmt::format("SDL-{}/Button{}", static_cast<u32>(key.source_index),
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key.data - static_cast<u32>(std::size(s_sdl_button_names)));
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}
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}
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else if (key.source_subtype == InputSubclass::ControllerHat)
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{
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const u32 hat_index = key.data / static_cast<u32>(std::size(s_sdl_hat_direction_names));
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const u32 hat_direction = key.data % static_cast<u32>(std::size(s_sdl_hat_direction_names));
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ret = StringUtil::StdStringFromFormat("SDL-%u/Hat%u%s", key.source_index, hat_index,
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s_sdl_hat_direction_names[hat_direction]);
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ret = fmt::format("SDL-{}/Hat{}{}", static_cast<u32>(key.source_index), hat_index,
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s_sdl_hat_direction_names[hat_direction]);
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}
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else if (key.source_subtype == InputSubclass::ControllerMotor)
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{
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ret = StringUtil::StdStringFromFormat("SDL-%u/%sMotor", key.source_index, key.data ? "Large" : "Small");
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ret = fmt::format("SDL-{}/{}Motor", static_cast<u32>(key.source_index), key.data ? "Large" : "Small");
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}
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else if (key.source_subtype == InputSubclass::ControllerHaptic)
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{
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ret = StringUtil::StdStringFromFormat("SDL-%u/Haptic", key.source_index);
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ret = fmt::format("SDL-{}/Haptic", static_cast<u32>(key.source_index));
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}
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}
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@ -681,7 +680,7 @@ bool SDLInputSource::OpenDevice(int index, bool is_gamecontroller)
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m_controllers.push_back(std::move(cd));
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InputManager::OnInputDeviceConnected(StringUtil::StdStringFromFormat("SDL-%d", player_id), name);
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InputManager::OnInputDeviceConnected(fmt::format("SDL-{}", player_id), name);
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return true;
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}
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@ -691,7 +690,7 @@ bool SDLInputSource::CloseDevice(int joystick_index)
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if (it == m_controllers.end())
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return false;
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InputManager::OnInputDeviceDisconnected(StringUtil::StdStringFromFormat("SDL-%d", it->player_id));
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InputManager::OnInputDeviceDisconnected(fmt::format("SDL-{}", it->player_id));
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if (it->haptic)
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SDL_HapticClose(it->haptic);
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@ -842,27 +841,27 @@ bool SDLInputSource::GetGenericBindingMapping(const std::string_view& device, Ge
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const GenericInputBinding negative = s_sdl_generic_binding_axis_mapping[i][0];
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const GenericInputBinding positive = s_sdl_generic_binding_axis_mapping[i][1];
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if (negative != GenericInputBinding::Unknown)
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mapping->emplace_back(negative, StringUtil::StdStringFromFormat("SDL-%d/-%s", pid, s_sdl_axis_names[i]));
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mapping->emplace_back(negative, fmt::format("SDL-{}/-{}", pid, s_sdl_axis_names[i]));
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if (positive != GenericInputBinding::Unknown)
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mapping->emplace_back(positive, StringUtil::StdStringFromFormat("SDL-%d/+%s", pid, s_sdl_axis_names[i]));
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mapping->emplace_back(positive, fmt::format("SDL-{}/+{}", pid, s_sdl_axis_names[i]));
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}
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for (u32 i = 0; i < std::size(s_sdl_generic_binding_button_mapping); i++)
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{
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const GenericInputBinding binding = s_sdl_generic_binding_button_mapping[i];
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if (binding != GenericInputBinding::Unknown)
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mapping->emplace_back(binding, StringUtil::StdStringFromFormat("SDL-%d/%s", pid, s_sdl_button_names[i]));
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mapping->emplace_back(binding, fmt::format("SDL-{}/{}", pid, s_sdl_button_names[i]));
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}
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if (it->use_game_controller_rumble || it->haptic_left_right_effect)
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{
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mapping->emplace_back(GenericInputBinding::SmallMotor, StringUtil::StdStringFromFormat("SDL-%d/SmallMotor", pid));
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mapping->emplace_back(GenericInputBinding::LargeMotor, StringUtil::StdStringFromFormat("SDL-%d/LargeMotor", pid));
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mapping->emplace_back(GenericInputBinding::SmallMotor, fmt::format("SDL-{}/SmallMotor", pid));
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mapping->emplace_back(GenericInputBinding::LargeMotor, fmt::format("SDL-{}/LargeMotor", pid));
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}
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else
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{
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mapping->emplace_back(GenericInputBinding::SmallMotor, StringUtil::StdStringFromFormat("SDL-%d/Haptic", pid));
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mapping->emplace_back(GenericInputBinding::LargeMotor, StringUtil::StdStringFromFormat("SDL-%d/Haptic", pid));
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mapping->emplace_back(GenericInputBinding::SmallMotor, fmt::format("SDL-{}/Haptic", pid));
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mapping->emplace_back(GenericInputBinding::LargeMotor, fmt::format("SDL-{}/Haptic", pid));
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}
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return true;
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