DigitalController: Add option to force as Pop'n Controller

This commit is contained in:
Albert Liu
2020-12-09 23:39:11 -08:00
parent c2ceb02610
commit 191e6b0496
3 changed files with 34 additions and 1 deletions

View File

@ -96,7 +96,7 @@ bool DigitalController::Transfer(const u8 data_in, u8* data_out)
case TransferState::ButtonsLSB:
{
*data_out = Truncate8(m_button_state);
*data_out = Truncate8(m_button_state) & GetButtonsLSBMask();
m_transfer_state = TransferState::ButtonsMSB;
return true;
}
@ -181,3 +181,26 @@ u32 DigitalController::StaticGetVibrationMotorCount()
{
return 0;
}
Controller::SettingList DigitalController::StaticGetSettings()
{
static constexpr std::array<SettingInfo, 1> settings = {
{{SettingInfo::Type::Boolean, "ForcePopnControllerMode",
TRANSLATABLE("DigitalController", "Force Pop'n Controller Mode"),
TRANSLATABLE("DigitalController", "Forces the Digital Controller to act as a Pop'n Controller."), "false"}}};
return SettingList(settings.begin(), settings.end());
}
void DigitalController::LoadSettings(const char* section)
{
Controller::LoadSettings(section);
m_popn_controller_mode = g_host_interface->GetBoolSettingValue(section, "ForcePopnControllerMode", false);
}
u8 DigitalController::GetButtonsLSBMask() const
{
constexpr u8 popn_controller_mask =
~(u8(1) << static_cast<u8>(Button::Right) | u8(1) << static_cast<u8>(Button::Down) |
u8(1) << static_cast<u8>(Button::Left));
return m_popn_controller_mode ? popn_controller_mask : 0xFF;
}