GPU/HW/OpenGL: Use geometry shaders for upscaled line rendering
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@ -91,7 +91,8 @@ void GPU_HW_OpenGL::ResetGraphicsAPIState()
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glDisable(GL_SCISSOR_TEST);
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glDisable(GL_BLEND);
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glDepthMask(GL_TRUE);
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glLineWidth(1.0f);
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if (m_resolution_scale > 1 && !m_supports_geometry_shaders)
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glLineWidth(1.0f);
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glBindVertexArray(0);
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}
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@ -104,7 +105,8 @@ void GPU_HW_OpenGL::RestoreGraphicsAPIState()
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glDisable(GL_DEPTH_TEST);
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glEnable(GL_SCISSOR_TEST);
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glDepthMask(GL_FALSE);
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glLineWidth(static_cast<float>(m_resolution_scale));
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if (m_resolution_scale > 1 && !m_supports_geometry_shaders)
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glLineWidth(static_cast<float>(m_resolution_scale));
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glBindVertexArray(m_vao_id);
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SetScissorFromDrawingArea();
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@ -148,13 +150,7 @@ void GPU_HW_OpenGL::SetCapabilities(HostDisplay* host_display)
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GLint max_texture_size = VRAM_WIDTH;
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size);
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Log_InfoPrintf("Max texture size: %dx%d", max_texture_size, max_texture_size);
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const int max_texture_scale = max_texture_size / VRAM_WIDTH;
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std::array<int, 2> line_width_range = {{1, 1}};
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glGetIntegerv(GL_ALIASED_LINE_WIDTH_RANGE, line_width_range.data());
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Log_InfoPrintf("Max line width: %d", line_width_range[1]);
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m_max_resolution_scale = std::min(max_texture_scale, line_width_range[1]);
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m_max_resolution_scale = static_cast<u32>(max_texture_size / VRAM_WIDTH);
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glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, reinterpret_cast<GLint*>(&m_uniform_buffer_alignment));
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Log_InfoPrintf("Uniform buffer offset alignment: %u", m_uniform_buffer_alignment);
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@ -180,6 +176,19 @@ void GPU_HW_OpenGL::SetCapabilities(HostDisplay* host_display)
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m_supports_dual_source_blend = (max_dual_source_draw_buffers > 0);
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if (!m_supports_dual_source_blend)
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Log_WarningPrintf("Dual-source blending is not supported, this may break some mask effects.");
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m_supports_geometry_shaders = GLAD_GL_VERSION_3_2 || GLAD_GL_ARB_geometry_shader4 || GLAD_GL_ES_VERSION_3_2;
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if (!m_supports_geometry_shaders)
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{
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Log_WarningPrintf("Geometry shaders are not supported, line rendering at higher resolutions may be incorrect. We "
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"will try to use glLineWidth() to emulate this, but the accuracy depends on your driver.");
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std::array<int, 2> line_width_range = {{1, 1}};
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glGetIntegerv(GL_ALIASED_LINE_WIDTH_RANGE, line_width_range.data());
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Log_InfoPrintf("Max line width: %d", line_width_range[1]);
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m_max_resolution_scale = std::min<int>(m_max_resolution_scale, line_width_range[1]);
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}
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}
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bool GPU_HW_OpenGL::CreateFramebuffer()
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@ -305,12 +314,12 @@ bool GPU_HW_OpenGL::CompilePrograms()
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for (u8 interlacing = 0; interlacing < 2; interlacing++)
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{
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const bool textured = (static_cast<TextureMode>(texture_mode) != TextureMode::Disabled);
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const std::string vs = shadergen.GenerateBatchVertexShader(textured);
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const std::string batch_vs = shadergen.GenerateBatchVertexShader(textured);
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const std::string fs = shadergen.GenerateBatchFragmentShader(
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static_cast<BatchRenderMode>(render_mode), static_cast<TextureMode>(texture_mode),
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ConvertToBoolUnchecked(dithering), ConvertToBoolUnchecked(interlacing));
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std::optional<GL::Program> prog = m_shader_cache.GetProgram(vs, {}, fs, [this, textured](GL::Program& prog) {
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const auto link_callback = [this, textured](GL::Program& prog) {
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prog.BindAttribute(0, "a_pos");
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prog.BindAttribute(1, "a_col0");
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if (textured)
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@ -321,7 +330,9 @@ bool GPU_HW_OpenGL::CompilePrograms()
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if (!m_is_gles)
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prog.BindFragData(0, "o_col0");
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});
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};
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std::optional<GL::Program> prog = m_shader_cache.GetProgram(batch_vs, {}, fs, link_callback);
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if (!prog)
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return false;
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@ -333,6 +344,18 @@ bool GPU_HW_OpenGL::CompilePrograms()
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}
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m_render_programs[render_mode][texture_mode][dithering][interlacing] = std::move(*prog);
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if (!textured && m_supports_geometry_shaders)
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{
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const std::string line_expand_gs = shadergen.GenerateBatchLineExpandGeometryShader();
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prog = m_shader_cache.GetProgram(batch_vs, line_expand_gs, fs, link_callback);
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if (!prog)
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return false;
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prog->BindUniformBlock("UBOBlock", 1);
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m_line_render_programs[render_mode][dithering][interlacing] = std::move(*prog);
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}
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}
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}
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}
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@ -418,8 +441,12 @@ bool GPU_HW_OpenGL::CompilePrograms()
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void GPU_HW_OpenGL::SetDrawState(BatchRenderMode render_mode)
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{
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const GL::Program& prog = m_render_programs[static_cast<u8>(render_mode)][static_cast<u8>(m_batch.texture_mode)]
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[BoolToUInt8(m_batch.dithering)][BoolToUInt8(m_batch.interlacing)];
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const GL::Program& prog =
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((m_batch.primitive < BatchPrimitive::Triangles && m_supports_geometry_shaders && m_resolution_scale > 1) ?
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m_line_render_programs[static_cast<u8>(render_mode)][BoolToUInt8(m_batch.dithering)]
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[BoolToUInt8(m_batch.interlacing)] :
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m_render_programs[static_cast<u8>(render_mode)][static_cast<u8>(m_batch.texture_mode)]
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[BoolToUInt8(m_batch.dithering)][BoolToUInt8(m_batch.interlacing)]);
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prog.Bind();
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if (m_batch.texture_mode != TextureMode::Disabled)
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