Qt: Simplify Change Disc menu logic

This commit is contained in:
Connor McLaughlin
2020-01-24 14:50:40 +10:00
parent 69841d0a09
commit 1998aa96a4
3 changed files with 40 additions and 20 deletions

View File

@ -129,27 +129,20 @@ void MainWindow::onStartDiscActionTriggered()
m_host_interface->bootSystem(std::move(filename), QString());
}
void MainWindow::onChangeDiscActionTriggered()
void MainWindow::onChangeDiscFromFileActionTriggered()
{
QMenu menu(tr("Change Disc..."), this);
QAction* from_file = menu.addAction(tr("From File..."));
QAction* from_game_list = menu.addAction(tr("From Game List"));
QString filename =
QFileDialog::getOpenFileName(this, tr("Select Disc Image"), QString(), tr(DISC_IMAGE_FILTER), nullptr);
if (filename.isEmpty())
return;
QAction* selected = menu.exec(QCursor::pos());
if (selected == from_file)
{
QString filename =
QFileDialog::getOpenFileName(this, tr("Select Disc Image"), QString(), tr(DISC_IMAGE_FILTER), nullptr);
if (filename.isEmpty())
return;
m_host_interface->changeDisc(filename);
}
m_host_interface->changeDisc(filename);
}
else if (selected == from_game_list)
{
m_host_interface->pauseSystem(true);
switchToGameListView();
}
void MainWindow::onChangeDiscFromGameListActionTriggered()
{
m_host_interface->pauseSystem(true);
switchToGameListView();
}
void MainWindow::onStartBiosActionTriggered()
@ -217,6 +210,7 @@ void MainWindow::updateEmulationActions(bool starting, bool running)
m_ui.actionReset->setDisabled(starting || !running);
m_ui.actionPause->setDisabled(starting || !running);
m_ui.actionChangeDisc->setDisabled(starting || !running);
m_ui.menuChangeDisc->setDisabled(starting || !running);
m_ui.actionLoadState->setDisabled(starting);
m_ui.actionSaveState->setDisabled(starting);
@ -263,7 +257,10 @@ void MainWindow::connectSignals()
connect(m_ui.actionStartDisc, &QAction::triggered, this, &MainWindow::onStartDiscActionTriggered);
connect(m_ui.actionStartBios, &QAction::triggered, this, &MainWindow::onStartBiosActionTriggered);
connect(m_ui.actionChangeDisc, &QAction::triggered, this, &MainWindow::onChangeDiscActionTriggered);
connect(m_ui.actionChangeDisc, &QAction::triggered, [this] { m_ui.menuChangeDisc->exec(QCursor::pos()); });
connect(m_ui.actionChangeDiscFromFile, &QAction::triggered, this, &MainWindow::onChangeDiscFromFileActionTriggered);
connect(m_ui.actionChangeDiscFromGameList, &QAction::triggered, this,
&MainWindow::onChangeDiscFromGameListActionTriggered);
connect(m_ui.actionOpenDirectory, &QAction::triggered, this, &MainWindow::onOpenDirectoryActionTriggered);
connect(m_ui.actionPowerOff, &QAction::triggered, m_host_interface, &QtHostInterface::powerOffSystem);
connect(m_ui.actionReset, &QAction::triggered, m_host_interface, &QtHostInterface::resetSystem);