GPU: Fix texture coordinates when rendering paletted textures

This commit is contained in:
Connor McLaughlin
2019-09-14 22:47:20 +10:00
parent e40393fec4
commit 19d9322e67
5 changed files with 37 additions and 10 deletions

View File

@ -289,7 +289,7 @@ void SDLInterface::RenderDisplay()
if (!m_display_texture)
return;
glViewport(0, 0, m_window_width, m_window_height);
glViewport(0, 0, m_window_width, m_window_height - 20);
glDisable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
glDisable(GL_SCISSOR_TEST);