Frontends: Pick best render API based on renderer
Stops unnecessary display recreation in big picture UI.
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@ -53,7 +53,7 @@ private:
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u32 num_uniform_buffer_updates;
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};
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ALWAYS_INLINE bool IsGLES() const { return (m_render_api == HostDisplay::RenderAPI::OpenGLES); }
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ALWAYS_INLINE bool IsGLES() const { return (m_render_api == RenderAPI::OpenGLES); }
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std::tuple<s32, s32> ConvertToFramebufferCoordinates(s32 x, s32 y);
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