Frontends: Pick best render API based on renderer

Stops unnecessary display recreation in big picture UI.
This commit is contained in:
Connor McLaughlin
2022-08-26 21:59:45 +10:00
parent 215cfd3daf
commit 1aa7facda8
24 changed files with 94 additions and 67 deletions

View File

@ -2,7 +2,7 @@
#include "common/assert.h"
#include <cstdio>
GPU_HW_ShaderGen::GPU_HW_ShaderGen(HostDisplay::RenderAPI render_api, u32 resolution_scale, u32 multisamples,
GPU_HW_ShaderGen::GPU_HW_ShaderGen(RenderAPI render_api, u32 resolution_scale, u32 multisamples,
bool per_sample_shading, bool true_color, bool scaled_dithering,
GPUTextureFilter texture_filtering, bool uv_limits, bool pgxp_depth,
bool supports_dual_source_blend)