Frontends: Pick best render API based on renderer
Stops unnecessary display recreation in big picture UI.
This commit is contained in:
@ -2,7 +2,7 @@
|
||||
#include "common/assert.h"
|
||||
#include <cstdio>
|
||||
|
||||
GPU_HW_ShaderGen::GPU_HW_ShaderGen(HostDisplay::RenderAPI render_api, u32 resolution_scale, u32 multisamples,
|
||||
GPU_HW_ShaderGen::GPU_HW_ShaderGen(RenderAPI render_api, u32 resolution_scale, u32 multisamples,
|
||||
bool per_sample_shading, bool true_color, bool scaled_dithering,
|
||||
GPUTextureFilter texture_filtering, bool uv_limits, bool pgxp_depth,
|
||||
bool supports_dual_source_blend)
|
||||
|
||||
Reference in New Issue
Block a user