Frontends: Pick best render API based on renderer
Stops unnecessary display recreation in big picture UI.
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@ -5,7 +5,7 @@
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class GPU_HW_ShaderGen : public ShaderGen
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{
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public:
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GPU_HW_ShaderGen(HostDisplay::RenderAPI render_api, u32 resolution_scale, u32 multisamples, bool per_sample_shading,
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GPU_HW_ShaderGen(RenderAPI render_api, u32 resolution_scale, u32 multisamples, bool per_sample_shading,
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bool true_color, bool scaled_dithering, GPUTextureFilter texture_filtering, bool uv_limits,
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bool pgxp_depth, bool supports_dual_source_blend);
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~GPU_HW_ShaderGen();
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