Frontends: Pick best render API based on renderer

Stops unnecessary display recreation in big picture UI.
This commit is contained in:
Connor McLaughlin
2022-08-26 21:59:45 +10:00
parent 215cfd3daf
commit 1aa7facda8
24 changed files with 94 additions and 67 deletions

View File

@ -10,22 +10,22 @@
Log_SetChannel(ShaderGen);
ShaderGen::ShaderGen(HostDisplay::RenderAPI render_api, bool supports_dual_source_blend)
ShaderGen::ShaderGen(RenderAPI render_api, bool supports_dual_source_blend)
: m_render_api(render_api),
m_glsl(render_api != HostDisplay::RenderAPI::D3D11 && render_api != HostDisplay::RenderAPI::D3D12),
m_glsl(render_api != RenderAPI::D3D11 && render_api != RenderAPI::D3D12),
m_supports_dual_source_blend(supports_dual_source_blend), m_use_glsl_interface_blocks(false)
{
#if defined(WITH_OPENGL) || defined(WITH_VULKAN)
if (m_glsl)
{
#ifdef WITH_OPENGL
if (m_render_api == HostDisplay::RenderAPI::OpenGL || m_render_api == HostDisplay::RenderAPI::OpenGLES)
if (m_render_api == RenderAPI::OpenGL || m_render_api == RenderAPI::OpenGLES)
SetGLSLVersionString();
m_use_glsl_interface_blocks = (IsVulkan() || GLAD_GL_ES_VERSION_3_2 || GLAD_GL_VERSION_3_2);
m_use_glsl_binding_layout = (IsVulkan() || UseGLSLBindingLayout());
if (m_render_api == HostDisplay::RenderAPI::OpenGL)
if (m_render_api == RenderAPI::OpenGL)
{
// SSAA with interface blocks is broken on AMD's OpenGL driver.
const char* gl_vendor = reinterpret_cast<const char*>(glGetString(GL_VENDOR));
@ -62,7 +62,7 @@ void ShaderGen::DefineMacro(std::stringstream& ss, const char* name, bool enable
void ShaderGen::SetGLSLVersionString()
{
const char* glsl_version = reinterpret_cast<const char*>(glGetString(GL_SHADING_LANGUAGE_VERSION));
const bool glsl_es = (m_render_api == HostDisplay::RenderAPI::OpenGLES);
const bool glsl_es = (m_render_api == RenderAPI::OpenGLES);
Assert(glsl_version != nullptr);
// Skip any strings in front of the version code.
@ -105,14 +105,14 @@ void ShaderGen::SetGLSLVersionString()
void ShaderGen::WriteHeader(std::stringstream& ss)
{
if (m_render_api == HostDisplay::RenderAPI::OpenGL || m_render_api == HostDisplay::RenderAPI::OpenGLES)
if (m_render_api == RenderAPI::OpenGL || m_render_api == RenderAPI::OpenGLES)
ss << m_glsl_version_string << "\n\n";
else if (m_render_api == HostDisplay::RenderAPI::Vulkan)
else if (m_render_api == RenderAPI::Vulkan)
ss << "#version 450 core\n\n";
#ifdef WITH_OPENGL
// Extension enabling for OpenGL.
if (m_render_api == HostDisplay::RenderAPI::OpenGLES)
if (m_render_api == RenderAPI::OpenGLES)
{
// Enable EXT_blend_func_extended for dual-source blend on OpenGL ES.
if (GLAD_GL_EXT_blend_func_extended)
@ -131,7 +131,7 @@ void ShaderGen::WriteHeader(std::stringstream& ss)
ss << "#define DRIVER_POWERVR 1\n";
}
}
else if (m_render_api == HostDisplay::RenderAPI::OpenGL)
else if (m_render_api == RenderAPI::OpenGL)
{
// Need extensions for binding layout if GL<4.3.
if (m_use_glsl_binding_layout && !GLAD_GL_VERSION_4_3)
@ -150,14 +150,14 @@ void ShaderGen::WriteHeader(std::stringstream& ss)
}
#endif
DefineMacro(ss, "API_OPENGL", m_render_api == HostDisplay::RenderAPI::OpenGL);
DefineMacro(ss, "API_OPENGL_ES", m_render_api == HostDisplay::RenderAPI::OpenGLES);
DefineMacro(ss, "API_D3D11", m_render_api == HostDisplay::RenderAPI::D3D11);
DefineMacro(ss, "API_D3D12", m_render_api == HostDisplay::RenderAPI::D3D12);
DefineMacro(ss, "API_VULKAN", m_render_api == HostDisplay::RenderAPI::Vulkan);
DefineMacro(ss, "API_OPENGL", m_render_api == RenderAPI::OpenGL);
DefineMacro(ss, "API_OPENGL_ES", m_render_api == RenderAPI::OpenGLES);
DefineMacro(ss, "API_D3D11", m_render_api == RenderAPI::D3D11);
DefineMacro(ss, "API_D3D12", m_render_api == RenderAPI::D3D12);
DefineMacro(ss, "API_VULKAN", m_render_api == RenderAPI::Vulkan);
#ifdef WITH_OPENGL
if (m_render_api == HostDisplay::RenderAPI::OpenGLES)
if (m_render_api == RenderAPI::OpenGLES)
{
ss << "precision highp float;\n";
ss << "precision highp int;\n";